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  1. #1
    Player
    Mykha's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Mykha Darkstone
    World
    Excalibur
    Main Class
    Lancer Lv 52

    If you could change one thing about the gameplay, what would it be?

    I'd make instant cooldowns instant instead of having to wait for animations to end.

    Smashing each cooldown button repeatedly gets tiresome.
    (3)

  2. #2
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I would bring back Skill Chains and Magic Bursts! That was the coolest MMO mechanic ever and really set FF apart from the rest of the MMO world. Beats skill rotation fighting anyday. Why did SE ever abandon this?
    (3)

  3. #3
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Trife View Post
    I would bring back Skill Chains and Magic Bursts! That was the coolest MMO mechanic ever and really set FF apart from the rest of the MMO world. Beats skill rotation fighting anyday. Why did SE ever abandon this?
    Because today's gamers can't handle stuff like that and only want to play easy things that take no effort >.>
    (2)

  4. #4
    Player
    Sanyani's Avatar
    Join Date
    Oct 2011
    Posts
    11
    Character
    Shanrain Jade
    World
    Balmung
    Main Class
    Marauder Lv 17
    Add an account wide retainer for the server you play on, or add the ability to friend your alts offline. Secondly, I'd fire anyone who was against this or told me it couldn't be done..
    (2)

  5. #5
    Player
    Pride_Xiv's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Pride Xiv
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    The skill chain mechanic from FFXI was pretty awesome and would be an awesome addition but wouldn't work in the games current state. You can hardly see when a weapon skill goes off now because all the flashy animations and forget about skill chains in large groups (Odin and behemoth come to mind) lol.

    My vote would go for some type of XP party system just to give another way to level up. XP gain this way could be made good in order to encourage group play. You could probably do it now to a certain extent by going to an area where mobs are like 10 levels higher than you maybe. Anyways I'm just rambling now lol
    (1)

  6. #6
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Be able to command my pet while casting my own skills.
    (2)

  7. #7
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    More methods to farm tomes
    (0)

  8. #8
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Give Wanderer's Palace a better purpose for being in the game.
    (2)
    Last edited by Avraym; 10-10-2013 at 10:38 AM.

  9. #9
    Player
    Silvyaniss's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Silvyaniss Lydileera
    World
    Balmung
    Main Class
    Archer Lv 50
    Without a doubt....GCD GCD GCD GCD GCD GCD
    (0)

  10. #10
    Player

    Join Date
    May 2013
    Location
    Ul'dah
    Posts
    33
    I'd ditch the class > job system and just make jobs (weapon based is ok but still limits the full range of FF jobs... maybe not x group of weapons = y job but subset of x which are y weapons make you y job.)

    Have to say the abilities being hamstrung by animations and WS cd even if they are "off cd" is another thing I could live without. However, one of my good friends quit this game because you use the abilities too fast relative to 1.2x...
    (3)

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