One of the trademark jobs of the franchise, the Red Mage is a tough class to implement well enough to please it's fans.
This has always been a sort of Jack of all Trades class, which doesn't really suit an MMO environment. What slot would it fill? Melee Damage, Magic Damage or Healing? The solution to this is the mechanic that should have been implemented into the scholar job for offensive and healing magic.
The job should fill a Dps party slot and revolve around the rotation of three buffs.
•Casting Healing Magic would grant a stacking bonus to the next physical or magic damage attack.
•Casting Offensive Magic would grant a stacking bonus to the next physical ability or healing spell.
•Using Physical Abilities would grant a stacking bonus to the next offensive or healing spell.
This would allow for the multi-functionality of the Red Mage without making them either too strong or too weak in each respective area.