Originally Posted by
Absurdity
That's how it ideally should be.
Over the years however this has become increasingly sparse. We see it more and more in both mechanics and job design that the devs do not want player agency, they see it as a failure when we don't play the game the "intended" way.
Damage downs on any hit that you were supposed to dodge, body check instant wipes, completely rigid rotations and execution of mechanics, things like the ice phase tether in the current extreme are by far the minority.