So I've gotten used to Frontlines and been playing it quite a bit more(even made it into the Standings for the month weee!) since my last post in this thread; It's quite fun, but I feel like there are a number of flawed or questionable design choices.
After trying a few matches as a DRK I stand by my opinion that for what Salted Earth does they need to have more of a sense of risk. Maybe I got lucky, but I felt like I had no reason to fear getting bodied and I'd just run in to swarms and ambush groups with it without any worry. I do feel the action is not bad in itself, but needs adjustments.
- Netcode - This seems like maybe more of a recent issue? I'm unsure as I'm still kind of new, but there seems to be some consistent problems with the game having lag problems(For clarity I don't mean frame rate.). This seems to be really bad around certain times of day and I'm not alone in that either apparently.
- Crowd Control - This is kind of wild to me to see in MMO PvP. It is way to easy to get completely locked down until you die in Frontlines. Usually there is some form of diminishing returns or immunity to prevent someone for example getting chain pulled 4+ times in a row. You can use the guard sure but there is a pretty hefty cooldown on it and you have to purify yourself before you can actually use guard.
- Little incentive to actually try - To be blunt Frontlines doesnt offer much incentive to actually perform better. I feel many in this thread and even in game acknowledge a good chunk of folks just show up for the roulette bonus and call it a day. That's no fun...
Anyway that's just my updated thoughts so far. I hit character cap so had to trim some areas...