Black Mage seriously doesn't need a raise. What we need is either more damage, or more mobility.
besides the point, a raise wouldn't fit the lore for Black Mage, neither this version nor Black Mages in the series in general.
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Black Mage seriously doesn't need a raise. What we need is either more damage, or more mobility.
besides the point, a raise wouldn't fit the lore for Black Mage, neither this version nor Black Mages in the series in general.
Because necromancy is not black magic or thaumaturgy, black magic destroys it doesn't create if it wasn't for the soulstone you would combust yourself.
If really ppl wants to make a raise-like spell you should look to the void-magic instead to have a better connection
Let's not start the Raise discussion in this thread, there's another thread for that. Feel free to peruse it at your leisure, and hopefully realize that perhaps Raise may not need to be what you think it has to be.
My point only is that yeah "don't shoot the messenger" is well-put. Players being jerks will generally happen, but yeah, while proving that you are worthy on the job is definitely a good idea, if you aren't even given the ability to do so, then there's an issue.
Yep. Exactly.
I would extrapolate that further to say that I INSIST that all jobs require some small amount of party support/utility outside of "raw damage", even if it's something as small as a 180s recast party wide speed buff. (This is also why I would add a Raise option on the job that is balanced for the role, see also the other thread about BLM and Raising).
Read: Raw damage will NEVER outweigh well-synergized support, and if "META" is your concern, raw damage classes will never be in it. Unless the contribution from one single player can outweigh the buffed contribution from SEVEN OTHER PLAYERS, it will always be stronger to take classes with party support. Period.
Granted, BLM does not need to be "meta" to be satisfying, but it DOES need to live up to "strongest damage lowest support" if that is actually its intended niche, preferably through a raw damage boost, and in my opinion, some small movement help like guaranteed procs/instant cast options (Fire/Blizzard under Enhanced Enochian), and some small party utility like magic vuln up on Blizzard IV and the aforementioned speed buff. Also we should definitely still be spreading the word about sub-zero (Freeze buff suggestion) because that would be hawt asf (or cold, I suppose).
Personally i don't agree on the fact that act and fflogs are free of charge simply because they are messangers.
They are useful tools but brings some community problems so I think we should embrace that fact and cope with it instead of turning a blind eye.
That said I hope that since we have been hammering the same points over and over SE might give us what we ask
Also love the idea of fire/thunder ready since it would cut some RNG out of the job which is appreciated
Bringing suggestions I made in another thread:
All that said, back in the Black Mage Needs More Damage Thread, I was questioned about the buff to Scathe or rather, why buff it at all. My motivation is simple, it's there to be an absolute last resort if forced to move, such as during the Roulette Classical Elements in OS1, Briars in OS3, and other similar mobility intensive mechanics. By also extending the duration of Umbral Ice/Astral Fire, it'd also allow you to get to Foul as necessary without losing too much DPS.
I'd also suggest raising the chance of getting Thundercloud for Thunder III/Thunder IV to be 20%/10%, but I digress.
Llugen suggests that thundercloud works like how it does in pvp where you get the proc after a certain amount of dmg is done on the enemy he also proposes a similar effect for firestarter where you get the proc after say consuming 3 umbral hearts.
Which honestly is a cool idea since it would mean that we'll have control on the RNG aspect of the procs
edit: Well, while they didn't go into details they did said they received words of complaints about BLM