This, more interesting dungeon puzzles to make dungeons feel fresh would be nice (switches that cause monsters to spawn and only one is correct to open a door for example, monsters that ignore damage unless brought somewhere (like the veil eye monster but as a pack), platforms that fall unless the mechanic is taken care of [else you die], monsters that require to be healed to kill, etc). While also changing some monster aggro patterns, maybe? Like monsters that will switch aggro targets at random unless provoked, and just more role responsibility in general (Thinking within the trinity when coming up with actions, like say bosses that will kill the member unless the tank uses their "cover move" [Create the problem, create the solution] or more introduction to things that require certain actions to be used like Rescue). Maybe also some procedurely generated layouts, does not need to be completely random but 4-5 random layouts sounds reasonable based on the constant returning to said dungeon.
