Originally Posted by
Vhailor
A fair point, though I do suspect as you slip further into the Tomestone grind, you'll come to view dungeons the way most long-term players do: boring content to be done as quickly as possible for the sole purpose of maxing Tomestones, if they're run at all. Within this dynamic - a dynamic that SE has fostered ever since ARR - the length of these dungeons is a significant problem. Speaking personally, I also find the cutscenes very irritating after the third or fourth time.