I truly did not like "In from the cold" both story wise or duty wise.
I truly did not like "In from the cold" both story wise or duty wise.
I dunno. I just can't find the mid-air rescue all that contrived when we've seen Ancient magicks do precise things like pluck a specific person's soul from the Lifestream and conjure them the clothes they were wearing before they vanished, or recreate a whole city from memory and inhabit it with shades of the past, or erase memories from a very specific starting point. Mind you, all of this was done by unsundered Ancients like Venat, so I don't see why she's the one deserving of flack when she does it.
Same here. Whilst I gather it's generally a pretty popular part of the Endwalker story in most player's view, I hated it.
I absolutely detest countdown timers and in this case I'll admit, it stressed me out. I'd have been fine if the same scenario had occurred without that damned timer but as it was I failed it the first time making stupid mistakes that I wouldn't have otherwise made.
Damn, I missed dungeon rework discourse.
No, the tuning of old Copperbell was what was horrendous. Your complaints are not about the design, but about the execution.
Bosses 1&3 didn't suck because they tried to overwhelm you with adds, but because the adds died too quickly or spawned too slowly to overwhelm even the worst of players. Add-pressure as a fight design is exciting when it's tuned correctly. Dusk Vigil Boss 2 is suffering somewhat from potency creep now but still does much better at this than old Copperbell did.
For the slime, asking players to do things besides 'tab-target the enemy and press your buttons to make it die' is great. Having to wait to take action because the things meant to keep you busy die instantly and the mechanism timer hasn't been updated to reflect that is not great.
Removing Copperbell's old, interesting fight designs and copy-pasting in some AoE-spam striking dummies instead of re-tuning for engagement was a loss.
You're not actually talking against my point, you know, right?
The point I made was that they have no shortage of competency and powers at their disposal, and so their failure to stop things was stupid. Even within the context of the scene.
i.e.
If Argos can spawn itself again into a mid-air rescue, then it could spawn itself ahead of itself and stop Meteion. Think, Catgirl. Think!
There are lots of contrived failures within the plot and usually, when they happen, it is to a character who should be able to overcome the issue at hand without much struggle. Venat failing to catch Meteion is one specific example that has long standing implications on the plot since catching Meteion would cause the plot to end right there unless Hermes had a few spare Meteia in his proverbial back pocket. Furthermore, it is likely the most egregious case of someone failing when they honestly shouldn't from the protagonists side of the story. I will list some of the other cases below since there are quite a few I can name off of the top of my head.
Some would argue the early loss against Ranjit in 5.0 was a case of contrived failure. Or, particularly more infuriating if you are a ranged class at the time, when Misija gives up control over Mikoto inside of the Bozja storyline, thereby opening themselves up to a ranged attack to neutralize her. Throwing Nidhogg's eyes off a bridge, while seemingly a good idea, ends up coming back haunt the protagonists later down the line. There are likely others, but none of these have the same consequences from contrived failure as what Venat's failure had.
To me, these sorts of devices cause more plot contrivances than not and they tend to come at the expense of the story as a whole since then clarification is likely needed to explain why character X couldn't do action Y. It isn't per say a fault of Venat herself, it is more of a fault of the writers.
I didn't mind the timer so much as the way you're forced to interact with things in a specific order. And the quick time event at the end felt kinda cheap. I'm glad I was paying attention. But I also didn't really like how the situation was setup or how nothing came of it.