Originally Posted by
Vyrerus
What Silverquick is trying to drive at is that the dungeons didn't actually need to be changed, and the changes they made weren't actually for the sake of new players. Nor were they for better design.
They were for making them easy to tailor to Duty Support Trust NPCs. I don't know for sure, but since Trusts generally can only do one thing at a time.... deal damage, heal, or dodge an AOE, it's really more that these dungeons were changed and stripped of their real mechanics because Trusts could not be made to do them.
The entire philosophy behind Duty Support is that the Trusts carry the player, and the player only has to, at bare minimum, "Trust the Trusts." i.e. Follow NPCs to safe zones, let NPCs do the fight for you, let NPCs heal/tank for you etc.
He's basically disagreeing with the idea that the changes to the dungeons were minor.
While he may be mistaken on the exact particulars, I understand the sentiment. I don't like the loss of originality either.