Ayvar rare spawn...
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Ayvar rare spawn...
Ah, my friend with act said that my dps went up into the 420s on 3 minute timers
thank you for that
Buncha slick willies you are ^.^
Doesn't make any goddamn sense
Back when IR cross class wasn't nerfed, dragoons were doin 42 ish % of crit hits. It's all. about. luck. You can still reach 35% ish nowadays on very short fights if you re lucky (last boss of AK come in mind, second of WP) and stack the value to an absurd amount.
Hard cap = you won't go over. There's not such a thing in this game
Depend again of too much parameters. Overall dps of your mates and how many times you ll have shriek and voice. Exceptionnal dont apply in that turn, its your whole team value that will leave you able to dps really high. Around 370 - 390 is already more than good enoughQuote:
and 400+ would be exceptional. (t7)
I have a question/idea. I have perfect nexus (46Crit/32Det), but i'm wondering if it's possible to create a sphere scroll that SAVES this set up if I wanted to make one that has ACC on it in the future. So;
1. Obtain sphere scroll that copies perfect stats, store on retainer.
2. Obtain ANOTHER sphere scroll with perfect stats, replace with whatever acc required on new patches.
Is this a waste of gil? Maybe. Can you potentially make up the acc in other gear? Perhaps. This is just an idea for future-proofing by increasing the malleability of our nexus in min/maxing, and to spurn discussion on its viability.
So you can alter stats after nexus? I wanna remove my 18 acc for det in the future. That possible?
Yes. Buy a new scroll, go to Jalzahn and he'll copy the stats on your Nexus to the new scroll. Go to Hubertain in Black Brush Station and have him remove whatever stat you want one-by-one. You will need additional Alexandrite/materia for each stat you want to add after removal of another on the scroll copy. Once you're done, go back to Jalzahn and select Nexus Modification. Congrats on your new Nexus!~
Here's this for more info.
What are you fellow dragoons doing with spare soldiery tomes? Myths?
So how do you maximize dps in T9 during phase 4? I find I have a really difficult time pushing good numbers at that point running all over the place. Our Bard is the only one able to get to 300 in that fight so far.
Gear for 510+ ACC, request people with Thunderstruck run away from the boss rather than strictly to the rear (seriously, no need to go to the rear except for the Lunar Dynamo one, no one but the Thunderstruck guy + melee should be moving Fire 2 and Fire 4 anyway, and Fire 3 everyone should be spreading out), and just try to sneak in what positionals you can when you're forced to stack for Thermal or Fires. DRG does pretty well in the final phase if you can keep your rotation going rather than settling for the safe positionals only.
Spending the myth on crafting stuff to sell it.
If your team's DPS is fast enough, Phase 3 should end right after 2nd Heaven's Fall. Continue on hitting Nael as your team moves to stack up, follow Nael as he moves in to Raven's Claw your Tank. More than enough time to do your normal rotations and set up your directionals.
Fire 1: Continue hitting until you see the line appear. If you're lucky the line is on you and you are already away from your party. Otherwise gather up with the rest after Nael Raven's Dive (refresh your HT if it's on 5s or less, Impulse if Dis is on 5s or less). You will only need to hit once or twice from the front as fire goes off. Always stick to the sides or back. Observe where the Thunder guy goes, and gauge if you have space away from him to hit Nael from the side after Fire goes off.
Fire 2: Continue hitting from the sides. Stack up with your party only when you see the red line appear. Another once or twice from the front. Observe where the Thunder guy runs off, and move back to the sides away from Thunder (can be coordinated with your party if anyone else gets thunder, they run away from Nael not through Nael to the back of Nael). If you're the one with Thunder, you're in luck to reapply your directionals and hit from side or back.
Fire 3: Stick with Nael as your MT pulls Nael to the side. Stay on the other side of MT, it's enough distance to avoid hitting two people with Super Nova. Everyone else should be separated from you, OT and range have no business sticking around you for Fire and Thunder. Refresh your HT before Iron Chariot, refresh Phble after Iron Chariot. Keep to normal rotation unless you need to dodge Super Nova. If Super Nova targets you, move inwards towards your gathering point (usually middle of the map). Gather after 2nd Super Nova lands (not casted, lands on the floor). Talons while running.
Fire 4: Some DPS down time waiting for Nael to come over, talons while waiting. Two hits from the front waiting for Fire 4, Normal Thunder Rules apply.
Divebomb 1: No businees whatsoever to stack with everyone else. Get to your side/back positions. Refresh Phble before Nael jumps off after first Divebomb sign goes off. Normal Divebomb mechanics apply if you have the sign on you. Activate Keen Flurry for COUNT-COUNT-COUNT-COUNT-COUNTER METEOR STREAM.... (meteor stream can be parried)
Divebomb 2: Stick with Nael, dodge Iron Chariot, Keep at least a SSD or DFD in case you get 2nd divebomb sign, else use it to get back after Iron Chariot (the sign will come up at the same time Iron Chariot is used)
Divebomb 3: Same as 1, but you shouldn't reach here if you pass Phase 3 perfectly.
As you may observe, you don't stack with the party most of the time, unless it is necessary for your to take fire hits, thunder hits, sharing Thermionic. Exert your sphere of influence near Nael away from the MT and nobody else is supposed to step within it, since there's so much space else where for ranged to be standing. Not even the OT, sorry melee DPS > OT DPS anyway so tell him politely to f off and stand elsewhere :) OT's only main role in P4 is to soak damage for claw anyway.
about novus, i have attached 31 det and 22 crit now i dosen't know what i should do...
aim for 31 det and 22 crit and 22 accuracy or make like high allagan spear so 32 det and 44 crit ?
the first setup could be more versatile? i thought i can choose some det gear instead of accuacy (because det is better than crit)
let me know what do u thinkg about that
Hi pple!
The thread is a little too long to follow. But just what you guys think of this rotation? Seems i'm being out DPS by BLM lower geared than mine.
HT - PH - ID - DIS - CT - BFB - TT - VT - LS - FT - HT - PH - TT - VT - FT - TT - VT - FT
Then follow up with the next set without Blood for blood and life surge till it comes back again
HT - PH - ID - DIS - CT - TT - VT - FT - HT - PH - TT - VT - FT - TT - VT - FT
Is there any way i can improve this further without it getting too complicated?
oh boy. if nothing else, b4b should be up before the impulse drive combo, and im assuming you are using jumps and internal release somewhere as well..
if you're concerned with your damage, you should really just follow the opening post
HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep-FT-Ph-ID-Dis-CT-HT-TT-VT-Sweep-FT-Ph-Jump-TT-VT-FT
and then just use buffs as they come up.
just practice it on a striking dummy until its muscle memory. it won't be complicated for to long
just got to t9 this week any advice for the first phase and golem phases?
Do your normal rotation, save a Spineshatter for when Nael jumps to Iron Chariot and don't stack with people for the Thermal split damage. Make sure you know which way you can run ahead of time for the meteor placement, don't get trapped. First phase is more or less training dummy with two slight breaks, just do your thing.
Golems, it depends on your golem order. If you're doing the common method of burning green so it never respawns, use all your CDs initially then save some for the next wave, and the next wave use them initially then save them for hitting Nael post-Heaven's Fall. Save Spineshatter so you can travel to the golem after green smoothly.
Intermission in the technical discussion to raise your lances Heavensward.
/huzzah
That is all.
This was all really helpful, thanks. My group was telling me "stop trying to do positionals" I can now tell them "stop keeping me from doing them" instead. :3
We're on phase 4. I have cleared with other groups as have many of my static members but our main group has only gotten him to 9%.
How far will 476 acc get me in second coils?
Initially when learning the phases, it might be good to do less positionals and sneak in one or two once in a while so that you don't confuse the group while letting them practice and get used to the flow of the mechanics, but once you surpass that there's no reason to maximise damage and time your grouping up just as fire and thunder hits. :) great to be of help
This is my dragoon BIS, not used much of HA gear tho, but managed to get very low skill speed
ACC 490, CRIT 560, DET 289 and SS 399. For t6-t8, i used risotto, and never missed. For t9 i used lava toad and get my acc to 514 for front hit. What do u guys think ?
http://i521.photobucket.com/albums/w...ps9a939a70.png
Can't wait to see what new abilities they give us with level cap raise. I'd love a "death blow jump" so it would it would useable at say 5% and you jump up in the air for longer (a bit like freya..maybe the length of a cast) then land with some cool effects and inflict damage and some kind of debuff
Guys, what is the opinion on the Astrum Helm and Astrum Belt? I currently have the ST helm and belt equipped but am wondering if the Astrum stuff would be better. It would give me more Str, Acc, SS, Def and M.Def, but at the cost of quite a bit of Det. I'm currently only at T7, so the HA stuff is out of my reach for now.
Hope my fellow dragoons have been doing well. Been a while since I visited :)
Both Astrum pieces are pretty much the worst pieces you can get :P ST helm is a good progression piece, I don't remember the exact stats on the belt, is it 12 acc/12 det? That's pretty good if so. Remember that 3 det is worth nearly 1 str, so 16 det on the helm is like getting 5 str. I've been trying to get rid of my weathered astrum helm for months but no RNG luck lol (and I refuse to upgrade the crappy piece)