Sorry just woke up. I'll do it once I get to work
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Sorry just woke up. I'll do it once I get to work
Today's HotFix going to have the scheduled action changes planned for 1.22b and here's the details Triairy posted.
I'll fix up the ability names for the ones that's wrong since JP and NA has different naming on some I have to look it up.
Official translation: http://forum.square-enix.com/ffxiv/t...l=1#post700256
oops pressed tab and enter too quick... still editing.
I wanted to confirm is Rampage really keeps the restore hp on crit effect? I didn't see it in the crappy google translate so was wondering.
sorry about that done now, just need to change font color for the parts I translated but that can be done later...
2 coworkers out for 2 weeks starting today so got busy work day lol orz
I am quite satisfied with these changes. The degree to which MNK is going to be a single target powerhouse now worries me. But I figure it's about time they got some limelight. Also, as a carrier DRG, I look forward to trying out some of these changes to Power Surge and Jump.
The changes to WAR are interesting to say the least. I think they should do nicely for giving PLD a chance to share the tanking glory, but only time will tell.
Quick question Reinhart. This kind of confused me:
"竜槍効果アップ
Power Surge effect up.
竜槍効果アップの効果が引き下げられます。
Effect of power surge up will be decreased"
I think thats a job/class trait. Sounds like they are lowering the effect of the Power Surge Up trait.
I thought Yoshi said that they would be removing the PLD's HP- effect when switching from GLD AND be increasing PLD's normal HP or do we only get the GLD's HP? :(
So how do you stack Power Surge if the ability itself is an on/off type ability? Almost sounds like doing a WS will increase Power Surge (up to 3 times total). Thats a pretty interesting concept, I like it.
You guys remember that time where the changes didn't do anything to make Paladin shine as a tank or make WAR less of a tank?
ok, ok, take it to another thread
My Pajamas... subligar only, thx
http://static2.finalfantasyxiv.com/a...RVwvV0_Q20.jpg
From my blog : http://lodestone.finalfantasyxiv.com...entry?e=355491
Hi Reinheart,
Thanks for the info! :)
I'm really glad to see Monk / Dragoon getting some love. I hope this makes both of them more viable and desired.
The Paladin changes seem... underwhelming. At first Hallowed Ground (Invincible) sounded good (to block ALL types of attacks), until they added the crappy "with some exceptions" caveat in there. :(
Besides that, if it's really just keeping the same HP from GLA -> PLD, and increasing some damage for 2 Weaponskills... I don't think that's going to make PLD a desired tank for all current Dungeons / Raids.
We'll see soon.
If it makes you feel any better FFXI's PLD had a 2hr called Invincible that could only block physical attacks, magical attacks could still do damage to them, so it wasn't very Invincible now was it XD.
I do think the changes to PLD this time are greater that it will make them more viable tanks, but ya it's definitely a wait and see how things turn out. It looks good on paper so hopefully it does give a nice balance to all the current classes.
Agreed, MNK is kind of the top single-target DPS already, and for the most part probably needed little if anything changed.
Far as WAR goes I don't think it will affect much overall, they may be reducing SS ability to hit as many targets and reduce the amount of damage done with Rampage up, but they're making it easier to spam on a whim with the reduced TP needed. Case in point Garuda I'm always saving up 2k TP to throw out SS whenever she warps just in case doesn't get close enough for me to start off the combo before she summons plumes. Without the need to save up as much TP I can start throwing out more WS moves between rounds and actually take her down faster, so damage really isn't being hindered all that much in my eyes.
Aye that's what it sounds like to me as well.
Wow.. MNK got buffed... even more.
As someone who has a 50 PUG and the next highest battle type class is level 20,
I SUPPORT THIS PATCH OF PUG/MNK AWESOMENESS INCREASE.
am i the only one put off by the arc/brd change?
people adapt to everything. its natural. but, imo there is no point in fixing something that is not broken.
edit: its not really a "fix".... just an unnecessary change.
Let's give some extra attack power to the single target tank and reduces the aoe range of the multiple targets tank.
That makes perfect sense. :rolleyes:
The reasoning that GLA/PLD was supposed to be the single-target tank while the MRD/WAR was the group-target tank never made sense to me. GLA has two AoE provoke moves (Flash, War Drum). MRD loses Broad/Fullswing and has no innate radial AoEs that either don't cost 3000 TP or require a back combo, and even including all that has an 80 second cooldown. Overpower was basically it, until the godliness that was and still likely is Steel Cyclone.
ARgh sorry this isn't the thread for this. :(
edit: in short they probably are both good for aoe tanking, one'll do more damage to the group they're tanking, one won't have a problem holding hate, and really I'm just bitter about losing broad swing I guess :(
well i for one like all the changes, change will make the people who are now bored since they are OP less certain about theirselfs, and play other jobs more often again.
i for 1 play all job i have ( and thats all at 50 ) so yeah, i look forward to the mnk and drg fixes. About pld, its good to see they are changing it up for the better, and remember, this is all still just a concept, so prolly get even better changes at 1.22b. we live in exciting times gents and ladies, to see a game develop, on the info WE provide on forums like this, that the dev team reads >.>
keep up the good work i would say ( and toss a good server fix-me-upper in the equazion while doing maint )
lol, they killed the bard dps. gj, SE.
Oh get over it. Every other class had the delay thing already on their autoattacks.
http://forum.square-enix.com/ffxiv/t....22a-hotfix%29
Discuss in there plz, thx
well i guess i wont have to worry about keeping tons of arrows anymore.
From latest DEV response from the japanese end it would appear that in 1.22b they'll be adding the dungeon cutscenes along with the dream sequence to the journal. It also looks like 1.22 will also have a part c lol.
could we have a release day for 1.22b? Tuesday or typical Thus. for US?