Pagos is getting toxic because of the chains and people unwilling or unable to help (sleeping dragons). I watched people one after another ask for rezzes and never get one. I miss Anemos...
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Pagos is getting toxic because of the chains and people unwilling or unable to help (sleeping dragons). I watched people one after another ask for rezzes and never get one. I miss Anemos...
Yeah it’s really sad bc those ppl won’t help for 2 reasons.
1. It takes the full party to keep the China going
2. Ppl will steal prime light grind spots.
What SE need to get through their heads is that ppl will figure out the path of least resistance. Remember when ppl figured out in 1st Coil of Bahamut Turn 2 to wait for the ADS to go berserk and DPS the crap out of it. Making content that can only be done 1 way is punishment. Stop doing that. We love this game we’ll play the content just don’t punish us for finding and easy / fun way to do it.
I played XI and this game as well, I'm well acquainted with the grind. Pagos has been a huge, unpleasant timesink post 35. As you said the big issue is two dragon camp spots and not enough real estate to go around. I've been in several dragon parties where other groups come in and overcamp on top of us on purpose. With two parties competing for the same mob, it's a loss of light. As party leader, I politely tell the other group that we have been here the whole time and we won't give up our spot. It does not make a difference. It's annoying and night after night I generally log off the game agitated and ready for the light grind to be over. I'm not even going to attempt farming multiple weapons for my other 70s because of the headache involved, I'll help my FC mates with theirs.
I'm guessing there are a couple of ways to address the issue, though I'm not sure what is best. Placing another dragon in proximity to a couple of the single dragons might be one way to tackle the problem. Make no mistake, overcamp is a problem though. If it's working as intended, it is not efficient and needs to be called out as such. And yes, there are other things to farm, say chimera for example. Probably the second best option (unless someone knows something I don't). However, instead of a little over 30 min farming x amount of light, you'd farm 50 min for the same. It's not ideal. As you say, maybe upping the amount of light on the other mobs would boost the issue as well. But for now, dragons are really the only viable legal option for maximum light.
How about this, remove the dragons and give improved lights to all 35+ mobs. This resolves the travel deaths issue and massively improves the light targets. At 35+, almost the entire north side is usable. Though, I would massively boost the lights on NMs as well.
Kinda why I wish they would have just done bonus light windows with it rotating between mobs every 1-2 hours. So many mob camps that are just there for show cause they offer no benefits. Actually have people communicating and working together to see what has a bonus instead of fighting over 2 camps. Our options for farming light in a steady manner should never be restricted to 2 parties in a instance that allows 144 people.
Thanks Nova, this summarizes one of my many frustrated stances towards Pagos quite well. I really wanted to like Pagos, I really did... however, the chain reactions (excuse the "pun"), the stupid bunny chase crap, the irregular NM spawns, the competitive nature generated from camp locations are just... *(rubs temples)*
I stand in awe at the number of people unwilling to simply dismiss Eureka as trash. It's always a "it's bad but I hope," or "maybe some day" when it really should be an uncompromising "directly contradicts the impetus for A Realm Reborn."
You don't "Reborn" content by bringing back designs superceded a decade past.