Originally Posted by
ForsakenRoe
LHW was indeed very fun to prog and heal, because of how recoverable a lot of the fights were. There were very few body checks in M2S and M3S, which allowed for much faster progression, and much more agency over the party's survival as a healer. M4S stepped that down a bit (as expected) but was still a fair bit more 'recoverable' than say P12S (eg if someone is dead in Mustard Bomb, the tanks can salvage it with Invuln). But that was progression. And this is now. Where we have I725 orso, 15 ilvls over the minimum requirements, and the amount of GCDs we spend on healing has dropped immensely, and we're back to Broil/Glare/Dosis spam much more again. Any changes to the healing side of the paradigm are inherently shortlived, because the difference between our gear level, and the boss's gear 'minimum requirement', is an integral part of how that balancing act functions. We could have the hardest-to-heal fight in the game since TEA P1 and it wouldn't matter in 8 weeks time with BIS because everything would be so much easier to handle due to gear scaling.