http://i.imgur.com/sOfkj6X.jpg
This sort of reminds me of the hooded failed clones in FF7 and the way they'd huddle up like that.
Printable View
http://i.imgur.com/sOfkj6X.jpg
This sort of reminds me of the hooded failed clones in FF7 and the way they'd huddle up like that.
Not sure if mentioned but Nepto Dragon from FF3 can be fished in FF14.
http://finalfantasy.wikia.com/wiki/Nepto_Dragon
Screenshot after completing the quest which Nepto is needed for http://i.imgur.com/8acny7n.jpg
The clockwork squire mob in Syrcus Tower is looks exactly the same as the various pulsework enemies in Final Fantasy XIII.
http://img3.wikia.nocookie.net/__cb2...ork_Knight.png
Has it been brought up that the Armor of the Garleans looks like the Judge Magisters in XII?
That's the first thing that I thought about when 1) I saw the cover for ARR and 2) when I saw cutscenes with Garleans in them. (the higher ranking ones)
Speaking of Riot Blade, I think Gladiators have a skill named Riot Blade.
The Gaelicat enemy found in the cloud sea is a reference to a enemy found in Final Fantasy V.
Love this thread!!!
Congratz to all!
Some new major updates for Heavensward! (I'm surprised no one has added this yet)
(Spoilers about and so are covered where appropriate)
Final Fantasy I
One of the main themes throughout the expansion is the player inadvertently relights the Crystals of Light (and hence restores the Blessing of Light) at regular points in Heavensward's story (and where each place that a Crystal is relit has an elemental affinity to that Crystal), ultimately opening the way to the final dungeon. This is a direct reference to the very first FF game where the Warriors of Light start the game with darkened crystals and relight them in turn, at the end of which path to the final dungeon is opened.
Also note the player's story party formation throughout Heavensward - with the player accompanied by three npcs pretty much at all times (Alphinaud and two others, Estinien and either Y'sthola, Cid or Ysyale), a nod to the traditional party arrangement for most of the series that started with FFI.
Matoya's Cave (both the area and the eponymous theme music), along with Matoya herself (Y'shtola's mentor), are of course taken directly from the same place, music theme and character from FFI (right down to the autonomous brooms who speak in reverse!)
Final Fantasy II
The Chocobo Forest area in the Dravanian Forelands is loosely based on the Chocobo Forests from past FF games, which first appeared in FFII.
The 'Wild Rose attire' offered as a Veteran Reward is directly based on Yoshitaka Amano's design of Firion from FFII.
Final Fantasy IV
If the player preordered the expansion they received an item code for, amongst other things, Baron Earrings and a Baron Circlet. These reference the Kingdom of Baron from FFIV (in fact, the official image of them on the HW website shows them being modelled by a male hyur with silver hair, closely resembling FFIV's main character, Cecil, in his PLD form).
Registering the serial code for the Collector's Edition of Heavensward rewarded the player with, amongst other things, a Baron Helm and a Kain minion - the Baron Helm was based on Cecil's DRK helm appearance in FFIV, and the Kain minion is of course a miniature version of Kain Highwind, Cecil's DRG friend and rival in FFIV (the minion's 'quote' even directly references Kain from FFIV).
The second 'Rising' event featuredThis is directly taken from the secret area the 'Developer's Office' from FFIV, which also featured digital avatars of the developers, hence the name.'The Eighteenth Floor', where the player can speak with avatars of the FFXIV development team, including Yoshi-P himself.
Final Fantasy V
The Great Gubal Library dungeon in the Dravanian Hinterlands is clearly based on the Ancients Library of Karnak from FFV, right down to the bosses and enemies inside (Byblos and Page 24).
Final Fantasy VI
The final area for Heavensward,Azlys La is clearly based on the Floating Continent from FFVI. At the end of it, the player discovers the Warring Triad, the appearance for which was taken directly from FFVI.
Bismarck appears as the Primal of the vanuvanu beast tribe. Bismarck first appeared in FFVI as the Water elemental esper (instead of Leviathan).
Final Fantasy VII
Archbishop Thordan and the Heavens' Ward become the Knights of the Round, directly referencing the ultimate summon magic from FFVII. Also note that the Archbishop is the seventh to bear that name - a further possible allusion to FFVII.
Final Fantasy IX
During Battlecraft Temple Leves in the Coerthas Western Highlands, the player may encounter a Zahgnal as a Wanted Target. The Zahgnal was the final enemy the player had to defeat during the Festival of the Hunt in Lindblum in FFIX.
Final Fantasy XI
The name of the Aery dungeon is possibly loosely based on the dungeon 'Dragon's Aery' from the first FFXI expansion pack Rise of the Zilart. (Fittingly it has the name 'dragon' in it, and the Aery is of course Nidhogg's lair in FFXIV.) ;)
Poroggos appear inIn FFXI, Poroggos were an artificial beasttribe accidentally created by mages of Windurst.Matoya's Cave as servants.
Numerous enemies in HW are taken from FFXI, such as dhalmels, crawlers, and damselflies.
Final Fantasy XII
Clan Centurio appears as the overseer of the Hunt in Ishgard, which of course appeared in FFXII (and FF Tactics Advance too for that matter).
The gnath/vanth beast race are clearly based on the Urutan-Yensa from FFXII, right down to their attire and the fact they wield staff-like muskets.
Final Fantasy XII ~ Revenant Wings
The Manacutter airship mount rather closely resembles the Galbanna airship from FFXII-RW (although naturally scaled down considerably).
There's a lot more out there, but these are what I remember at this time - please feel free to clarify or correct me on any mistakes I've made though!
I'm not sure if this has been mentioned or if Bravely Default counts as an FF game, but.. there's so many skills on there that we have here in FF14.
With 3.1 there is now a few more references to past FF games have become apparent: (Spoilered where necessary):
FFIII:One of the bosses of the Void Ark raid is Echidna (the final boss in fact). Echidna was a boss from the World of Darkness in FFIII (as well as being a figure from Greek myth and an Australian animal ;)).
FFIV:The final boss of the Pharos Sirius HM dungeon is the Mom Bomb, a boss from Mount Ordeals in FFIV.
FFV:Krile Baldesion of course is introduced as the newest Sharalyan to join the Scions. Krile Baldesion was a playable character from FFV (she replaced the deceased Galuf in the party and literally inherited all his abilities and exp.)
FFVI:Despite being a minion referred to in an earlier post of mine in this thread, Cait Sith has now appeared as an actual character in the Void Ark raid story (who of course first appeared in FFVI but also in FFVII and XI).
FFIX: The Void Ark itself is a possible reference to the Ark, an ancient Terran airship that appeared in FFIX as first a boss fought at the bottom of the Oeilvert dungeon and then could be used as the most powerful summon spell for Garnet.
FFXI: Of course, it should go without saying the current running new crossover event with FFXI is full of literal and subtle references to FFXI:
Iroha herself appears as the npc lost in Hydaelyn, who is the central character of the final storyline for FFXI Rhapsodies of Vana'diel.
- the 'lost master' Iroha is searching for is actually the player's character in FFXI (a god-slaying, world-saving adventurer just like the player's character in FFXIV)
- Iroha mentions Mhaura and Selbina by name when she first appears at Costa del Sol, small port towns in FFXI.
- the four FATEs Iroha is involved in are all references to FFXI:
- the first FATE on the beach near Costa del Sol against Robber Crabs directly references traditional player-run exp parties on the Valkurm Dunes which was the only way to level in FFXI originally (Valkurm Dunes was from level 10 to 20). The FATE's title even subtly jokes about this: 'Our Favourite Pastime'. ;)
- the second FATE outside Haukke Manor against Voidsent referenced the player infiltrating the wastelands of Xarcabard and the depths of Castle Zvhal, a similarly spooky demon-infested haunted house, the stronghold of FFXI's original final boss, the Shadowlord, in FFXI. Fittingly the Voidsent demons fought in this FATE included the Kindred, demon slaves of the Shadowlord in FFXI.
- the third FATE out on the Sagoli Desert had the player literally fighting Serket. Serket was a scorpion NM (Notorious Monster) who also was found in FFXI in a desert area (Altepa Desert), was highly sort after by players for an item needed to craft a desirable piece of equipment (a Scorpion Harness) in FFXI.
- the final FATE at Bronze Lake in Outer La Noscea had the player fighting an ahriman named Spotter and a Dread Dragon. These were the infamous bosses of the rank 2.3 story mission for every starting city in FFXI.
- the key items gained after each event FATE is magicite, a similar key item the player was tasked with collecting during the rank 5 story mission in FFXI (in itself a reference to magicite from FFVI).
- static images of various enemies and npcs from FFXI flash during the event cutscenes, including the Shadowlord, Fenrir (from the Windurst storyline) and Prishe and Ulmia.
- several music tracks from FFXI play: Battle Theme #2 plays for the first few FATE battles, Battle in the Dungeon plays during the last FATE battle, the FFXI-style 'quest complete' fanfare music plays upon completing a FATE, and finally Recollection, an instrumental version of FFXI's theme song Distant Worlds plays during the event story cutscenes with Iroha.
- FFXI's own logo and the traditional FF title font are used for the 'FATE joined', 'FATE Complete' and 'Quest Complete' titles during the event.
- Iroha recites the lines from the opening narration to FFXI (which itself includes part of the poem 'Memoria di la Stona', a central element of FFXI's story).
- The 'goddess' Iroha refers to is not Hydaelyn or the Twelve, but Altana, the Goddess of the Dawn, the primary deity in FFXI.
- Iroha's Job in the event is a Samurai (SAM), who in FFXI could actually equip spears (and in fact, she actually uses FFXI-style spear weaponskills).
- At the end of the event, Iroha remembers her world, FFXI's setting of Vana'diel, and recites the names of the four main nations of Vana'diel's 'middle lands' (San d'Oria, Bastok, Windurst and Jeuno) - it should be noted that FFXIV's cities have certain subtle similarities to FFXI's nations.
- The player receives Iroha's unique costume (but not her spear!) as the reward for completing the event.
- The achievement for completing the event is an obvious reference to FFXI ('Heaven's Eleven')
FFXII: Sky pirates first appeared in FFXII as an occupation, right down to some sky pirates being cold hearted literal pirates looting airships, to others being more just adventurers in the skies.
FF Tactics: Worker 8 appears as an enemy within the Pharos Sirius Hard dungeon. Worker 8 was a secret character the player could recruit to their party in FFT.
One of the bosses fought inside the Void Ark is Cuchulainn. Chuchulainn appears from the Ivalice games, first as a Lucavi demon/Zodiac Brave in FF Tactics, and also as an Esper in FFXII.
FFIX's Ark was also the Dark summon of the game, which Void also tends to be associated with...now you have me thinking the final boss of the third 24-man will be Robo-Ark.
Someone in another thread said this monster appears in Diadem and it even casts meteor.
http://i.imgur.com/zBEW2Wa.png
I've yet to see it for myself but I thought it was pretty awesome reference.
Would we also include things like the Wind-up Kain minion and the Baron Helm, Baron Circlet, and Baron Earrings being direct references to FF IV? The Kain minion is obviously Kain, while the Baron Helm is Cecil's Dark Knight helmet, with the Baron Circlet and Earrings being from after he changed to a Paladin.....
EDIT: Just noticed that the main post was last updated seven months ago, so these have likely all been listed already by many other contributors.....
First off I'd should point out that 13 is not a large number, unless you're counting the monsters as characters
FF 1:
FF 2:
- Matoya, her cave and the associated music are all based a character, a location and is remixed from the music of the same name (respectably)
- The Warrior of Light as seen in the box art is also found in Mammot form. As the Wind Up Warrior of Light
FF 3:
- Firion's oufit and a mammot of him are Veterans rewards
- "Where the wild rose blooms" is shown as certain quests as a passcode of sorts for the Scions
FF 4:
- Each of the Four Elemental fiends form that game are bosses in this game. Cerberus, Tiamat, The 2 Headed dragon and Echidna. The former three are the first 3 bosses of the World of Darkness, while the the latter is the endboss of the Void Ark
- Note: The Ahriman boss is called Angrya Maynu due to the name already being used for their species and mobs in N. Thanalan in particular, likewise the Two Headed Dragon has 3 extra heads this time
FF 6:
- Pharos Sirius HM's endboss is based on the Mom Bomb, with a similar name (Proginitrix essentially being another word for mother) similar mechanics (She spawns 3 Grey Bombs and 3 Normal bombs after death) and and even said that "mom's [herself] mad" in her final moments. The other end boss of the dungeon, Progenitor also references the Mom Bomb in a roundabout way, being essentially the father.
FF 11:
- Like Firion and the Boxart WoL, Relm Arrowry also also gets a poppet effigy, unlike the above two, you need to get an artbook for her
- Shantotto minion, like the FF XIII gear thought this minion is event exclusive and the Tarutaru herself appears as part of it. Another Shantotto exists as the one who created the Stardust Rod.
- The new Dragoom job quests have a Lance named Peregrine, the lance of the Dragoon's first artifact set
- Speaking of events, another FF character, Iroha, also appears in XIV as part of a different event.
FF 12:
- The Summoner quests have you face an egi of Belias, one of the espers in XII and the first Esper seen and tamed in the Story (Note that Ifrit is likewise the first primal in XIV's plot and both are fire-aspected, and that the Egi is a palette swapped Ifrit-Egi)
- Speaking of Egis, the term originated from a mob in that game, which was a lesser version of a boss. The monster's name? Garuda-Egi
- Mobs found in the Stillshrine of Miriam (found near the aforementioned Garuda-Egis) are reused in the Sunken Temple of Qarn, Other mobs such as the crocodiles/alligators, the Mandragoras (thought that design is probably used earlier than that) and the Aevis/platewyrms are also used in this game
- 11 of the Ascians are named after the Scions of Light, the Espers' counterpart, the 12th was named after an alternate Spelling of "Ultima" which has no opposing counterpart
- Actually one for Tactics but a Mob in Sirius HM is called Construct 8, after one of the characters in Tactics
Heartless Black Mage Rod's is a direct reference to the enemies from Kingdom Hearts the Disney x Final Fantasy crossover series.
The Heart on the rod has a striking resemblance to the Heartless crest.
http://ffxiv.gamerescape.com/w/image...tless_Icon.png
http://www.khwiki.com/images/thumb/f...ess_Emblem.png
I don't know if it was mentioned because it was obvious, but Midgardsormr is similar in appearance to the eponymous enemy in FF7 (called midgar zolom in the English version).
Sephirots phase 1 theme is taken from Final Fantasy VI (Bear with me) and is called "Battle to the Death" but did you also know that during one point in the song you can hear a bit of Final Fantasy VI's battle theme?
Anti Tower is very similar to Ipsens Tower from Final Fantasy IX
Calcabrina being a boss from Final Fantasy IV. It's phase 1 theme is also from Final Fantasy IV called "Dancing Calcabrina"
Alexander Midas 5 Boss looks similar in appearance to Doctor Lugae from Final Fantasy IV
Alexander Midas 8 boss is a homage to classic Japanese mecha and super sentai shows
Those are what I've caught in this new patch.
99% of this game is a reference to some other Final Fantasy or Square Enix game. It's fanservice the game.
But that's the whole point of this thread - to determine all that and catalogue it for those who aren't aware. ;)
That is definitely correct, however, in regards to the title of that track, my copy of the old SNES FFVI OST FFVI Original Sound Version lists that track in English on the back cover as 'The Fierce Battle' - given that it seems there has been a lot of retconning of older FF tracks with new titles when they've been added to iTunes and the like (I mean, look how many times FFVII's battle theme has been renamed? It started out simply as 'Fighting' and now is known variously as either Those Who Fight or Fight! depending on where you find the track), so call me stubborn but I tend to stick with the original titles instead of the 'retconned' version - hence I'll keep calling this track Fierce Battle instead of 'Battle to the Death' ;)
It most definitely is. Another FFIX reference in patch 3.2 is the new airship design added with 3.2 that players can make in Free Company Workshops is the Viltgance - the Viltgance was the name of a class of air battleship used by Lindblum in FFIX (sadly the design for it in FFXIV does not match the FFIX version however).
Is there a thread for non-Final Fantasy related references? I was pretty happy to see this one from Resident Evil:
Spoiler below for Paladin's quest line:
Having finally now gotten caught up with 3.2 storyline and the new Hildibrand quests.... there are a few more interesting references to past FF games that have slipped in that have not yet been mentioned (spoilered where necessary)
FFIII
In the Antitower dungeon, mammet enemies are fought, one of which is listed by it's attire and nameplate as a 'Viking' - 'Viking' is a Job in FFIII.
FFVII
A quite obscure one, especially given the battle's obvious FFVI origins and connections, but, a subtle nod to name similarities with the real name of FFVI's Fiend in the Sephirot battle to FFVII is made with the achievement for the completing the Sephirot EX trial - 'Veni Veni Vendias', is a reference to a line in the last stanza of the lyrics of One Winged Angel, which, of course any FF fan worth their gil should know is Sephiroth's seminal final battle theme in FFVII - thus alluding to the similar names. ;)
FFIX
During the second new Hildibrand quests,a mammet attired in traditional BLM attire (yellow witch's hat, blue robe, green and white striped pants) named 'Gigi' is discovered - the name and his appearance are clearly based on Vivi Oriniter from FFIX (even more so given Vivi's artificial nature in FFIX).
The newest Veteran Reward for ongoing subscriptions is the 'Tantalus attire' - this is actually the costume of Zidane Tribal, the main protagonist of FFIX (the name 'Tantalus' references the name of the theatre troupe/band of thieves that Zidane was a part of)
FFXI
The design for the 'Gloria airship' mount that is an achievement reward for winning 200 battles in the new PvP event 'The Feast' seems to actually be based on the design of the Jeuno airships (albeit shrunk down considerably) from FFXI
FF Tactics
During the new Hildibrand quests features a bumbling zealous Ishgardian Inquisitor named Cyr - he actually seems to be a combination of two very different characters from FFT:his appearance of blue robe and long blonde hair tied back in a pony tail clearly is meant to reference Ramza Beouvle, FFT's main protagonist, while his personality and status as an inquisitor is more similar to characters like Algus.
There's probably more, but this is what I've uncovered so far.
Been playing Final Fantasy VI and to my surprise and I missed this completely when playing FFXIV if you don't line up all of Setzers slots correctly the mudra f- up bunny apears!
http://i.imgur.com/GJasnya.jpg
http://41.media.tumblr.com/b9645b554...3c3o2_1280.png
Could Brute Justice (savage) 2nd form be referencing Alexander from FFIX?
I am sorry if it has been mentionned but Biggs, Wedge, and Cid are almost in every Final Fantasy. Cid I know is always there, not sure about Biggs, and Wedge but I know they are there with Tera. Also Magiteck!
Given the names of Brute Justice's component robots, it's more likely they are a reference to the Transformers, specifically the Combaticons from the original generation:
Blaster -> Blast Off (the space shuttle)
Swindler -> Swindle (the jeep)
Brawler -> Brawl (the tank)
Vortexer -> Vortex (the helicopter)
Onslaughter -> Onslaught (the anti-aircraft truck)
Brute Justice -> Bruticus
Upcoming patch means more references and throwbacks, honestly what I look forward to the most with each new patch? Story? side quests? nah, I'm all about seeing old things brought into Eorzea for us fans.
Enchanted Fan from Final Fantasy V
http://livedoor.blogimg.jp/tekitou_m...1/31925b8a.jpg
http://livedoor.blogimg.jp/tekitou_m...c/7c36b0dd.png
Whelk or Ymir from Final Fantasy VI
http://livedoor.blogimg.jp/tekitou_m...e/ee891b28.jpg
http://livedoor.blogimg.jp/tekitou_m...5/c5e075b2.jpg
Don't know I can call returning enemies references or not otherwise, I'd see a page full of XI's enemies all the way through XIII and what's the boundary between model recycling and giving fans a thrownback enemy, see Dreadnoughts for example
Images taken from
http://ff14net.2chblog.jp/archives/48647216.html
Interesting to note Japanese Final Fantasy XIV fans seem a little more excited about these things than the west. I reckon they'll be more stuff too next patch that can be added to this thread.
Forgot about this boss in particular, but I'll say it might be a possible reference
https://pbs.twimg.com/media/ChbVAmFU4AAY8kV.jpg
but I'm going to say it is most likely Ozma.
Better picture of Ozma, he looks great!
https://squareportal.files.wordpress...016.png?w=1765
Calofisteri is a boss in the new raid. Yoshida wasn't kidding when he said he wanted to bring back fan favorites
I gotta admit I forgot all about this boss and was only reminded of it in 3.3 thread
http://vignette1.wikia.nocookie.net/...20150331171112
https://squareportal.files.wordpress...9&h=494&crop=1
Weeping city of mahc even has a bit of FFIX's battle theme play
Not sure if anyone's posted these yet.
FFVII
Doing /vpose as a Dark Knight will make the player do Cloud's victory pose, doing /bstance will make the player use Cloud's battle stance before going back to the default Dark Knight stance.
Cloud's Motorcycle from Advent Children was shown off as a mount in a Live Letter, but was never added since it looked weird going at a regular mount's speed and would give the player an unfair advantage in ARR areas if it went at the speed of a flying mount.
The white mage 2.0 relic weapon: Nirvana is a reference to Yuna's ultimate weapon in ffx. It also has the same general shape and everything.
Might be a possible shout out because there's only so many ways you can do it but Dark Knights Plunge attack looks like Cloud's braver
http://vignette3.wikia.nocookie.net/...20080919144311
Tried getting my own screenshot of me doing it for comparison but can never get it at that exact pose above
New Patch new references and throwbacks for us FF fans
Here's some that I caught, I'll spoiler tag them
(?) means possible reference
Hullbreaker Isle Hard
Final Fantasy VI (III in the US)
Y'mir is a boss in this dungeon but the best part about this is the attention to detail, you fight him in a cave just like you do in FFVI
Shor Khai (excuse my spelling)
Final Fantasy V, The Enchanted Fan is brought back and recreated in glorious 3D! They're a lot bigger than expected them to be FFV is my favorite game in the series!
The Weeping City of Mhach
Final Fantasy (?) The Crocodiles at the start of the raid look like the crocodiles from the first game
Final Fantasy IV (?) The spider boss reminds me of the generic half spider half human enemies you encounter
Final Fantasy V You fight a tombstone mini boss
Final Fantasy V Caliofesteria is the final boss of this raid
Final Fantasy IX Ozma! Need I say more?
Final Fantasy IX The raid theme is a remix of Final Fantasy IX's battle theme
Final Fantasy XI don't know if this was said before during the start of Void Ark but Cait Sith in this is a model recycle from XI
Might have missed some hoping Enkidoh pops in and adds to it :)
Anyone with a good memory remember how much of Ozma's moveset mirrors the original?
Lv5 Death: Inflicts Instant Death on all party members whose levels are a multiple of 5. Ozma will only use Lv5 Death if the party has a member susceptible to it; if no party member is of a suitable level, Ozma will not waste its turn.
Death: Inflicts instant death on one party member if it hits.
Lv4 Holy: Deals Holy damage to all party members whose levels are a multiple of 4. Ozma will only use Lv4 Holy if the party has a member susceptible to it.
Holy: Deals Holy damage to one target. Ozma will not use the ability if the target absorbs it.
Flare: Deals non-elemental damage to one target.
Flare Star: Deals damage based on the characters' level. Can miss.
Doomsday: Deals Shadow damage to all targets, including Ozma.
Meteor: Deals random damage to the entire party, with the possibility of dealing 9999 to all of them.
Curse: Deals non-elemental damage to all party members and inflicts Confuse, Poison, Slow, Mini, and Darkness.
Mini: Inflicts Mini status on all targets.
Esuna: Used if Ozma is afflicted with a status ailment.
MP Absorb: Used if Ozma is low on MP. Drains MP from the party.
Berserk: Used to counter attacks.
Curaga: Used as a counterattack; there is a higher chance of countering with Curaga when Ozma's health is low.
http://finalfantasy.wikia.com/wiki/O..._Fantasy_IX%29
All I remember from this was Holy, Meteor and I think I might have seen him mini/death some people
The current rising (2016) event is referencing FFIX
Not just the fact there is a play, but a very specific line 'You don't need a reason to help people' -Zidane Tribal
As I remember from FFIX:
Level 5 Death: He doesn't use it (for obvious reasons)
Level 4 Holy: He used instead just Holy. Deals damage and can knock back.
Holy: Like I said before.
Flare: He doesn't use it.
Flare Star: Don't rembmer now, I think don't use it.
Doomsday: He used it and can wipe the party. He will use it if not kill Shadow Ozma quick.
Meteor: He use it a lot, also spawn those cubic adds.
Curse: He doesn't use it exaclty, but at the beggining of the pyramid form uses a beam ray which inflic some stats. Also put bleeding debuffs in pyramid form.
Mini: Like I said before, he can put mini using that beam ray.
Esuna: He doesn't use it.
MP Absorb: He doesn't use it (thank god)
Berserk: Doesn't use it.
Curaga: Nope
Doesnt he use Flare/Flare Star (I would bet on Flare Star, but not 100%) when he changes into cubic form, right before the orbs spawn? Pretty sure the attack that puts vul-up-stacks on you if you're not close to... "him" is called Flare or Flare Star.