It seems to me that you did not quite correctly understand the post of RajNish.
It was not about whether silence is toxic, but whether selfish behavior is toxic, satisfying one’s desires and ambitions at the expense of others.
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It seems to me that you did not quite correctly understand the post of RajNish.
It was not about whether silence is toxic, but whether selfish behavior is toxic, satisfying one’s desires and ambitions at the expense of others.
You were talking about silence tho.
We can argue wether or not that mentor was a dumb dumb for pulling too much, but being not very smart and being toxic are two very different things.
If you want to make foolishness report-able, ok, well, idk, but you just assumed this mentor was toxic and had selfish intentions, but you don't know for sure. Still disagree to this being toxic tho.
Becoming a mentor has nothing to do with your skill tho. You don't need to be a good player to become a mentor and while I think this is a problem, idk how this problem could be solved any other way than making savage clears a requirement. But then again rAiDeRs ArE tOxIc AnD eLiTiSt.
How is that ''tactics'' tho? That doesn't equal bad dps, that means there is something gimmicky in the pull (a bear that hits like a truck, or some trash do ''tank busters'') that's tactics, not ''dps is low can't pull that big''. Of course you should realize to pull small if dps is low, but not every tank does that, some of them will pull big anyway, mentor or not.
Did you really see just that? In this case, I understand why in this discussion it is customary to ignore the proof and turn uncomfortable examples inside out.
This dishonest discussion technique is called “pushing back the gate": no matter what evidence you are presented with, your bar of "convincing evidence" will arbitrarily shift. It has already been repeatedly.
Someone in this thread asked me to provide evidence that the recommendation system needs to be reformed. I quoted the same player in another topic, where she admits that she gives recommendations for beautiful glamor, completely not paying attention to how much this person knows the content.
For this proof, I was called a "stalker", although the discussion was just next door.
The thing is, everything that came after was pure assumption. He doesn't know anything of why the mentor acted the way he did. Maybe he just didn't know better.
As I said before: you do not need to be anywhere near decent in skill to become a mentor and just because the person kept going without talking doesn't mean it was a bad intention. In that very example I do not see anything toxic going on.
Yes, it was heckin stupid to keep pulling big but idk what to tell you. I main healers ever since HW, but I can't heal stupid and neither can SE. Kick the tank or leave the dungeon and move on, ppl are dumb sometimes and no system in the world will ever prevent this lmao.
Assuming someones intentions or train of thought is no evidence tho and it shouldn't be treated as that. idk about your example, I didn't read everything in this thread, so I'd rather not comment on that. I agree the commendation system is useless tho and I am 100% indifferent about SE changing, removing or keeping it. I simply couldn't care less since it has 0 value.
If a person has completed the content enough to have 460 IL, he is definitely not dumb. And if a person at the same time continues to to stress the group, it is toxic.
I did not say that. As mentioned above, I was a raider in another game. And, according to the experience of raiding, such people were simply kicked out of the group. Do you know why? Just because they easily fail the raid, acting selfishly.
Here is an example. We had a guy with an extremely high DPS in previous game, and in the last fight, with several bosses, where all DPS need to stop at 40% of the boss HP (this is the mechanics that he was explained in detail), he intentionally continued to beat boss, simply because "He’s cool". The next day he was not in the team, because his actions were toxic and did not correspond to group task.
I gotta be honest: you can be whatever ilvl and still have less IQ than a rock. If you are capable of breathing and play long enough you will eventually have enough commendations and classes leveled to become a mentor. It doesn't mean this applies to all mentors tho and I truly believe some are really nice ppl and honestly want to help.
I agree to this decision and would have done the same. But the circumstances are somewhat different since it was a premade group that came together and actively decided and chose to play together, right? I find it hard to apply the same rules for DF content like dungeons, but as I said before: SE accepts 'difference in playstyle' as a valid reason to kick someone, so ppl should make use of that system in those cases.
Ah, yes. Britannica will help us with this.
Knowing how many opponents you can take, how to position yourself, how many DPS you have and what do with it. I hope everything is clear to you now.Quote:
The word tactics originates in the Greek taxis, meaning order, arrangement, or disposition—including the kind of disposition in which armed formations used to enter and fight battles. From this, the Greek historian Xenophon derived the term tactica, the art of drawing up soldiers in array. Likewise, the Tactica, an early 10th-century handbook said to have been written under the supervision of the Byzantine emperor Leo VI the Wise, dealt with formations as well as weapons and the ways of fighting with them.
The term tactics fell into disuse during the European Middle Ages. It reappeared only toward the end of the 17th century, when “Tacticks” was used by the English encyclopaedist John Harris to mean “the Art of Disposing any Number of Men into a proposed form of Battle.” Further development took place toward the end of the 18th century. Until then, authors had considered fighting to be almost the sum total of war; now, however, it began to be regarded as merely one part of war. The art of fighting itself continued to carry the name tactics, whereas that of making the fight take place under the most favourable circumstances, as well as utilizing it after it had taken place, was given a new name: strategy.
Thank you for explaining this to such a dummy as myself :)
Explain this to every tank main who pulls big, their only tactic they know is to pull from wall to wall. What explaining is there to do? You didn't state was the dps bad, just because they didn't do AoE or just generally low since gear or some other reasons. So were are missing information here, and it doesn't need a mentor to say ''use AoE skills to kill stuff''
An unspoken agreement applies in random groups, I suppose. And the concept of "difference in playstyle" is very unclear. However, some functions could be improved, at least the user interface. Speaking of the reports, the option "Harassment" should be next to the "RMT" with right-clicking menu, for example. The blacklist should include random match-making.
You try to talk to me over and over again only for argue. It's maybe a cute, but I'm not interested, sorry. Try to make a run from door to gate (with gun) after the second boss in Ala Mhigo, with first timers, in a 310 IL, without stopping, collecting all the AOEs and mobs.
For the group it became hell. The tank grabbed one group of mobs with magitek mechs, which makes a massive AOEs, as you remember, then another the same, and dragged it to the dogs, under constant shelling of guns, grabbing the last group of mobs without clearing all of it and, finally (because of gates), stopped with this all in a narrow place in front of the gate. Beginners were confused by so many mobs and AOEs, one DPS started to run away in panic, instead of hitting, the second just died quickly.
Mobile refuses to work but at @RajNish.
Dont worry I have no interest in you, nor do I do it to be cute. If you find it so, good for you? Wasnt my intention in the first place.
Also yes I have done that place on 310 IL or even lower (mix of story and dungeom gear from SB). It's doable, well unless your tank misses cooldowns, but then it still might not end with a wipe just low MP and no recourses left. Not defending the act of the tank, but answering your question. But also fact might be I'm a veteran healer, might be struggle to a newer one who isnt so confident im their skills.
This thread is "Mentor". Who is talking about this now ?
@ RaiNish - you didnt answer any questions. You are avoiding. I used a very rude way to see if you even try to keep this thread at topic or if you have a explanation and reasoning.
You are make claims without prove or explanation, changes the subject to a diffrent direction and shift the conservation to off topic.
You make claims "the comm is...", "player behavior in DF...", "playerbehavior in PF...." is althogether not Mentor related. You even talked about disabilities and so on. I cant see your stance beyond - Comm is toxic, Mentor is toxic. You dont even give reason for this. What dou you even want ? First you want the punishment for not giving advice as mentor and on the other hand you find the fine for bailing (30min) too much.
You say "stress the group is toxic" but to be honest - What are you talking about ? Not following orders from another player?
A the commendation system need to be changed ? But why is this even an argument ? Who disagress in this specific part?
Then you even claim that beeing silent is malicious motiv. What should be reportable? Not clicking? Not rolling for loot ? Missing a mechs ? Not talking in chat? Too much talking in chat ? Use of macros ?
Oh and by the way : Different playstyle vote kick is already explained from a GM. You claim "this is unclear" is wrong. Its a tool to allow players to manage themselfs. Not perfect but its working. A perfect tool wich cant be absused dont exist and will never. As many people said before report all abuse, cheating and any ToS breaking behavior.
Talk with your fellow players and see whats wrong - if you asume everytime the worst you will get only the worst.
If you dislike a specific player behavior and this behavior is not as rule breaking defined you have 2 options : leave and take a fine or ask for a change.
Player behavior that you dislike is not directly linked to Mentor. This is just prejudgment from your site. Bad gameplay is not related to the IQ of the player thats more than rude and should not be part of the discussion at all.
But let me assume : No answer, a quote from some one famous and more off topic with assumptions and accusations?
In this game I am not a veteran healer, unlike you. I am not ashamed to admit it. In addition, I am a clicker and playing with one hand because of physical reasons (due to the irreparable consequences of an injury). And I don’t find this play style friendly.
I am really sorry that you did not see my direct answers and examples that I gave here. But this is not my problem.
Nothing shame on it, I didn't start as a great healer so nothing wrong with it. But what I did learn is to communicate with the tank, "I'm not comfortable with big pulls", or "I'm not geared enough for bigger pulls, please pull less". IF the tank doesn't listen, kick. If they throw an insult, kick AND report. But do try to communicate your limits, all you need to say is "pull small please", most people listen. Since you have something limiting your gameplay it's important to make sure you don't have to "over do" yourself, but nothing else works than communicating with your party/tank.
I'm not bad with large pulls now, cause practice, practice and practice. Not fine with all, but usually I can handle most of them. I know how tank and healing mechanics work. Your advice is useful, and special thanks for it. No jokes and irony. But not everyone listens "pull small please". I’ll only say that I wrote reports about all these people, but I don’t know what result it had. Well, you understand, I hope.
Slitly off-topic here, but couldn't help myself.
Assuming DPS knows what they're doing and not dying to aoes, yes. Otherwise, no, not really. You only have that much mana and that much aoe heals. With tank constantly trying to off himself with aoes as well... I don't see why anyone should go sweaty mode covering all that damage group's recieving in normal content if it wasn't agreed before that, mentor or not.
I know, that's why i said if they don't listen, you have every right to kick, you know your own limits and if you told them that and they ignore it, get a new tank/healer who ever didn't respect your limits. And yes I do understand, trust me I do. You can only hope the report goes through, even when you don't know what penalty (if any) the player got.
@Alaeacus, I would like to quote the advice that sounded here.
1. If you disagree with the moderation policy, you can always file a report or discuss it in a forum. The report is quite enough to solve the conflict.
2. Maybe it 's your fault?
I'm glad we understood each other, really. Not so long ago, I told another tank that he took too much and asked him not to do this anymore, because I did not have the opportunity to keep him alive, especially without his CD's. He said, "I don't care, others did it". I just left the group and waited for my penalty.
In this case the penalty feels bad, and I have been in same spot, it sucks it really does. But if others refuse to kick them there isn't really much to do after that :c But knowing changing the kick system would break things since it already can be abused by group of friends who decide they don't like you.. But doesn't mean it's prefect either, far from it..
Yep. Probably due to passivity, some players are used to being rude, while others are used to enduring. It is not necessary to love the whole world, it is enough to be polite and effective.
Any system can be abused, to be honest. You will not find the perfect system, only a compromise. Actually, I proposed a compromise. Do not remove the crown icon, but replace it with a watering can. Make it possible to send a quick harassment report by right-clicking. Make blacklist really work. It would be nice to make a separate reputation for mentors, but I don’t know how SE can do it technically, which I just as honestly said here.
They're entirely functional. I've had nothing but pleasant experiences interacting with the GMs of this game every time I've reported abusive/discriminatory behavior.
And I'd be grateful if you wouldn't mock genuine victims of abuse and assault by misappropriating the term 'victim blaming'.
That you'd rather falsely victimize yourself instead of taking a moment to self crit proves my point entirely. You'd rather point fingers over one bad experience than admit a possible personal fault.
No, what's convenient is perpetually plugging your ears and refusing to listen to any viewpoint that doesn't confirm yours. Yes, you are welcome to discuss what you want, but that doesn't mean other people have to agree with you. Freedom of speech isn't freedom from consequence.
There are no flaws with the system(s); only self-made problems by two people patting each other on the back.
@rachcouture, so far, your words sound like "do not dare to speak here about what is unpleasant to me and does not apply to my experience."
As already mentioned here, any system has flaws, and it takes a lot of willpower to change this. Do not try to imagine the situation as if it were my personal, unique negative experience. Not. It doesn’t work like that. Denial, gagging, distortion, and ignoring do not work.
We will talk here about what is important to us.
You're not wrong, and I'm doing that, I assure you. In most competent groups there's no need to speak up on this however. People see their teammates struggling with dodging and dpsing at the same time or if dps is too low as it is, w\o all running around in circles, and just plain not pulling foolishly big in small quarters. I'm thankful for that and as a fellow part-time tank really appresiate it, no matter what role I play.
But going all sweaty if group clearly can't or don't want to (for whatever reason) handle? No thanks.
No, they are not. Consider the following:
Jump Potions
Trusts
One would think in a run of Ala Mhigo or heck, Holminster Switch the tank in all Scavean gear would pull wall to wall. But it is not the standard, it's what people want the standard to be. If it were the standard, your Trust healer could keep you going and the DPS would be using AOEs and heavy damage. They do not. And in the actual official XIV gameplay guide that I believe was released to JP only, there were discrepancies from what the guide said vs what players normally do.
It's the PLAYERS who decide what the standard is, not the developers. What do most parties do when they enter a casual dungeon? Pull wall to wall. That makes them the standard, whatever the developers originally intended. Behavior of NPCs in those same dungeons is completely irrelevant.
It also would not surprise me in the least if the devs DELIBERATELY made the Trust NPCs slow, in order to encourage folks to use Duty Finder more often. Gotta fill those parties, after all! Additionally, I'm guessing that if everyone was running dungeons solo with NPCs rather than in parties of four NPCs, the number of dungeon servers required would quadruple, so it's in their interest to discourage NPC runs. The option is there if you want it, but playing with other players is the preferred option for getting those Tomestones FAST.
If it were the players job to dictate the standard, they would be on the payroll to decide what's what. They are not. There is no universal agreement on any single thing in this game. Not even on the price of mogstation because some people out there wholly believe it's ok for emotes to be $7.
The individual makes their own standards, and they play by it. The individual is also by no means the law for the whole.
There's a thing called pug strat in the raiding scene. It's the overall strategy that most of the community uses for each fight. It's never mentioned anywhere really, but it's kind of like an unspoken concensus, everyone kind of knows it.
Its the same in dungeons. Everyone knows big pulls are a thing. It's unspoken of because it's known by the majority. It's been a thing since AK and WP normal were current dungeons. All the way back in 2013.
I am inexpressibly pleased with people who over and over again carry out the same (and, apparently, the only known to them) strategy, not paying attention to the changed realities and context.