Absolutely correct, and if they want they can all go to Ragnarok. But, you know the minority just want to complain, and they'll most likely ignore this irrefutable factual logic.
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"I was able to transfer like you, but I took an arrow to the knee."
http://ih0.redbubble.net/image.11196...200,silver.jpg
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I don't think it works like this..
If you take Ragnarok out of the picture. You had 5 server locked and 4 open when the system went up. Now you have 9 locked. If one person moved equals one open slot then where did all the players come from to fill up the 4 servers?
It's like saying you have 5 full jugs of water and 4 half full ones, make 9 full ones without adding any water. It doesn't work like we think it does.
Personally I think we need a new thread where the few, irate people who opposed the communities backlash at the first merger idea get to just berate all those idiots that cried about losing their community and got SE to change the merger method. I've been reading/posting on these threads since the application went live yesterday, and there are very few people who feel this way, because most of the dumbies posting were for this merger method. Suck it up and live on your respective servers.
Goes to show you, 99% of the people posting are idiots. The guys posting pictures, are the best ones btw. Need more Ben Affleck and Zap Brannigan posts.
The only problem causing the servers to be "full" is Ragnorak. It has so few people that they closed the rest of the servers to try and drive people there.
The vast majority of the community who wanted a regular/sane merger, never really wanted Ragnorak anyways.
Apparently neither did most Europeans. If anyone should be mocked it is all the idiots who cried for regional servers, and how given the choice everyone would flock to a server where they could finally be free of all the tyrannical JP only players.
Well why aren't they going to Ragnorak?
I'm honestly a bit surprised at the impatience of people about not being able to choose the server they want on the first day.
Everyone knew that servers were merging along with choices to move. Perhaps people assumed the servers could hold more than they can. There's plenty of time still. If I were moving I'd be at the server merge page as much as possible, waiting for people to move out. Good luck to everyone.
Masamune in particular seems quite a popular name.. Good luck to those who want that one. :x
I thought option 4 was best. People could go wherever they like. But people chose to limit themselves. It's too bad. :(
The problem, if you'd call it that, with this option is the existing populations creating very limited space for transfers between servers. In option #4, every server would have been empty and people would have been able to migrate in larger amounts. There are exceptions either way, but yeah. Would have been much different had we gone with the other option, at the least for those who wanted to join other communities rather than merge with the defaults.
The option to transfer is a courtesy for those that want to move it is no guarantee that there would be room on the server you want, the option the community chose was in no way going to allow mass amounts of people to go where they want since people were not removed from the servers.
There's no difference if server 1 and 10 filled up by 3 am too, and only half of a linkshell got in.
The most popular servers were overfull during the Collector's edition pre-launch access, causing horrendous lag. But they didn't have a limit then. With option 4 there would have been a limit, and the most popular servers would still fill up very fast. You would have the same problem.
There's no difference if server 1 and 10 filled up by 3 am too, and only half of a linkshell got in. I don't see that as unlikely possibility at all. How many people is this really a problem for anyways? Most people are perfectly happy staying with their server.
If they went with option 4, you should consider that:
The most popular servers were overfull already during the Collector's edition pre-launch access, causing horrendous lag. But they didn't have a limit then. With option 4 there would have been a limit, and the most popular servers would still fill up very fast. You would have the same problem.
Plus you would have had the added problem of screwing over everyone without an active account.
If population was going to be this tight they could have kept 11 servers open...
But there is a difference, because in option #4 there would have been a higher chance that entire communities could migrate with few casualties because the server in question is EMPTY. In this option, there's barely enough room for a full endgame LS in the allowed spaces, so if more than one LS or more than a few large groups of people decide to move to the same server, chances are a lot of people are going to get the short end of the stick, unfortunately.
Difference being that that was RELEASE. There were more people vying for servers because we were still somewhat oblivious to the failure of a game XIV would prove. And the lack of limit back then just meant that when people left because of disappointment in their gaming experience, we ended up with very unbalanced server populations. It makes sense that SE wants to downsize, so to speak, so that the people that still play can feel like they're on lively servers.Quote:
The most popular servers were overfull during the Collector's edition pre-launch access, causing horrendous lag. But they didn't have a limit then. With option 4 there would have been a limit, and the most popular servers would still fill up very fast. You would have the same problem.
Yes, like I said, in both options there would have still been exceptions, but what you're failing to see is that people assumed that option #2 would still allow a large amount of server transfers. While we get some transfers, we're not exactly allowed to go wherever we want (option #4) because in this option the existing populations of the servers involved are taken into account when creating a capacity for transfers.
While someone could be inactive for a variety of reasons (military leave, important familial event, disinterest in the game, college/work woes, etc), I would rather that the people who are currently playing the game and paying for their subs get priority over where to go. Yoshida already said that in 2.0 (little more than a year from now), we'd once again get free transfers in order for inactive accounts to go to their friends' servers.
Would you rather screw over the people who are currently playing the game and paying for their subs, or screw over the people who won't be playing for another couple months to even a year from now? You have to choose one, I thought the second option would be most fair.
There is a higher chance that communities trying to transfer together could. But since everyone would have to transer, there would be more people overall having problems getting on the same server.
How many people there were doesn't matter, because obviously the cap is different. I'm sorry but Selbina has a good population today, but it is nowhere near as big as it was at launch. Obviously the current server cap is much lower than the heavy populations at launch.
Unless you believe that the 18 servers which weren't even all full with the 400k some subscribers the game started with, could be shrunken down to 10 with the current population and still be at cap.
I'm no pessimist but that is way too many players for how many are likely subscribing at this moment.
No one extra is being screwed over.
There would have been the same issues with option 4 (servers would have filled up_. This option has less issues.
to the people stating 4 would have been a better option you guys are just fooling yourselves. yoshi stated himself that the inactives are not taking up space as far as the populations being full or not.
we have the option we have now they put server a and server b together so the server started full and they open space as people leave to allow other people to transfer. the vast majority gets where they are trying to go. this is the method i asked for and the method i prefer. my server stays together and we get more people to play with.
the other option if they used the same cap of active players you would have had 3-4 servers trying to go to the same server so only half that active population off each server would have gotten where they wanted to go. the other half would have been put somewhere else. ls's would have been split up and servers would have been split. it would not have only been the inactives that were affected, but the active population as well.
do i wish they had more space for people that wanted to transfer into a server or even a transfer que? yes.
i think it could have been handled a little better, but the way this merge is being done is going to make alot more people happy than the other method would have.
Like I've said before, in either option there would be people who got unlucky. In this option, large groups of people who wanted to go to a different server get the short end of the stick because there's a very limited cap; actually, in a lot of cases it seems like a large LS has tried to transfer over, with a few people getting stuck, but that ends up messing up all the individuals who were trying to transfer alone.
In the other option, people wouldn't have been as restricted because there would have been more room to transfer, although, you're right, there still would have been issues when the servers got full and people got stuck on undesirable servers.
One option is a merge with very restricted space for transfers, the other is starting fresh, so to speak. People simply took one for being the same as the other and assumed it would work out fine.
I'm not quite sure what point you were trying to make, here, but mine was that you can't compare this merger to release server selection for several reasons, namely that the drop off of players caused an uneven distribution of characters, active and inactive, across the servers. These are two different situations, in one, you're starting a game and allowing people to go wherever the heck they want, and have a relatively large member base. In the other, you're trying to merge servers because of uneven population in comparison to others, as well as allowing for more people of the same timezone to play together.Quote:
I'm no pessimist but that is way too many players for how many are likely subscribing at this moment.
Hmm well I had 2 characters, one on Rabanastre the other on Melmond. So i moved the Melmond one to Ragnarok so i can try to move my actual character to Aegis so i can play with a friend... It still didn't allow me to move. I don't really read the fourms much but if i knew it was gonna be like this then i woulda tried to pick the new server as soon as they came up.
bay posted on this. the updates are not live updates. they manually open up room once they reevaluate the populations of each server. they are doing this during jp daytime and not periodically throughout the day. one person moving out doesn't mean 1 can come in because it is done manually and not automatically.