So speedruns are back?.........gods damn it, I thought this crap was done with, I'm clearly legacy, but I play the game for fun something that seems too many don't seem to appreciate.
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So speedruns are back?.........gods damn it, I thought this crap was done with, I'm clearly legacy, but I play the game for fun something that seems too many don't seem to appreciate.
I think the point OP is trying to make isn't one of conformity. I think it is one of culture. The big deal in MMOs seems to be "last 1% rush, why are you not rushing ghey faxx0rs, and done", rather than "it's a video game".
Part of this, I feel has to do with the lack of social interaction that gaming causes, combined with the modern day viewpoint of "right fricking now".
It's culture. And the culture needs to be cultivated and the spoiled sections of the culture need to be cut away. Not that the spoiled part won't be there. But the idiotically aggressive attitude most people have where they'll leave at the first sign of a relaxed non-hardcore attitude. And the same thing could be said for people who don't want to speed run; that they should also occasionally participate in a speed run or two. The main difference is that one group has a very negative, detrimental attitude, while the other group simply does not.
I haven't read the whole thread but for me the simple solution would be to included two options when you pick a dungeon in the finder.
1. New/inexperienced: for people who are new/wanting to learn the dungeon or people wanting a slower paced experience and not too worried about wipes etc.
2. Experienced: For people interested in speed runs, skipping cut scenes and not having the hassle of worrying if all the party members know the dungeon and their role in the dungeon etc.
If something like this was included in the duty finder hopefully some of the recent threads regarding bad dungeon parties etc would decrease.
speed runs you get way less xp O_ why would you do that
You have to be level 50 to enter, and thus XP doesn't matter in the slightest :)
Yeah its a really bad community right know at lvl 50, reminds me of League of Legends. Right know the dungeon are to heavy for normal players and also there is no way that a normal player can learn the dungeon because there are no people how are willing to try with them.
Right know i was in the Keep with a new tank, i must admit he was not that great, but until we got to the first boss we had 7!!! DD that leaved, but i have to say there would never be a way to kill they first boss with the tank and the DD that stayed with us.
Square needs to make the trahs more rewarding otherwhise the speedruns will not stop.
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sure there is.
The mechanic that more runs per hour = more tokens = more gear = f off and die newbies who cant get me my gear RIGHT NOW/
and therein lieds the problem.
Speedrunners speedrun because they want as much gear as they can get in as little time as possible, and if thats not what you want, they dont care or will try to defend it as you "badmouthing how they want to play"
The changes necessary aren't difficult. I have to believe that if they wanted to change this, in any way, they would have already.
Or at least, responded with such intention. It is of course more than one guy running this game and decisions aren't made lightly but this isn't a weighty decision.
To be truthful, having to repeat the same run several dozen times is going to do a lot more damage to the game than worrying about how quickly people gear.
Suppose that all the trash combined dropped tokens (I really think tokens are the best option) in an equal amount to half the total that all bosses combined dropped. Speed running would technically be faster, if you were completely confident in your group. However, if your group wipes, as can happen, clearing the trash gains in efficiency.
The best part about all this is that skipping pulls and dying actually costs less gil via repairs than killing all the trash.
Very well designed durability loss system.