Classy bump.
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Classy bump.
Silver sharks and Hammer heads.. Go fish those if you want gil. theyre goin for 2-4k a pop on some servers.
This is the right idea.
Let me become a famous Chef, make infamous foods to boost my stats, healing and MP boosts.
What use is fishing if you cant use the fish!!
Been 2 days, bump.
Please please please...give fish a use. I don't care what it is, as long as its something!
It sucks that fishing isn't anywhere near as useful as it was in 1.0. I liked fishing, even if I didn't do it too much, but it needs to have more useful to go along with the fun it is in 2.0!
/signed
Wait, I'm casting a seriously hard necromantic spell.
Hnnng.
Hng.
Aw man, I give up. Just looking for more opinions.
It took me a distressingly long time to realise that this thread was, in fact, not modern.
I know they've done some stuff to make fishing a bit more interesting, but yes, I am always in favour of more relevance of fishing to other classes. Botanist and Miners are involved in huge amounts of the crafting disciplines, but Fishing is just sorta... like, of the highest level culinarian recipies, exactly one ingrediant across the four top-tier dishes is fished. One discipline, one ingrediant.
:/
How about a pond for the yard of FC houses? Similar to the garden, the pond would come in various sizes and we would populate it with fish. The fish would have to be fed once in a while, otherwise they would die and have to replaced!
In addition to small aquariums, this would make fishing quite popular I'm sure.
How about a reason for big fish to exist? Other than just to add an extra questline to the game that goes nowhere and ultimately has no real reward? How about accessories that don't boost a completely useless stat? How about a way to carry all these dozens of baits around without taking up almost half my entire inventory?
How about if the devs put a little more effort into the class?