The fact that I was testing how long you'd keep on biting doesn't make what I was saying any less true, by the way. Don't misunderstand!
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I don't care if they completely gut the existing classes I have ranked and turn them into jobs. I just worry about my Final Fantasy feeling like a Final Fantasy.. which it seems more and more geared towards with these little bits of information. Although, I will have to say this isn't a complete shock that they are going in this direction. It was hinted at long before now, but still exciting that it's confirmed to still be full steam ahead.
I highly enjoyed Kuro's ideas on the subject and I hope the Development Team is roughly on the same page. Cheers, guys!
I am in favour of removing Physical Level and replacing with Job Level. In order to do so they will need to strip back the current classes (weapon specialisation) to do it.
If they strip the weapons back to weapon skill's only and then add the skills and abilities they learn to the new Job System instead I would be very happy. So for MRD Skull Sunder, Trunk Splitter and so on would be weapon skill's tied to the Great Axe. Then the Job could be MRD/WAR and it would learn Bloodbath, Warmonger, Foresight and so on. With this system I could equip a sword and still have full use of my WAR/MRD abilities but the weapon skills would be from the Sword/GLA side so Onion Cut, Spin Stroke, Red Lotus and so on.
This just got really funny really fast.
http://images.bluegartr.com/bucket/g...eb88f45a75.jpg
Popcorn time!
Viable != being defined by the role of tanking.
There are classes that are tanks, and classes that can be viable for tanking in situational instances due to the utsusemi exploit and similar. That doesn't make them tanks.
God forbid we end up in FFXIV in the aberrant situation in which specialized tanks may be excluded from their own role because they deal less damage