Originally Posted by
Turtledeluxe
And yes, you do have make assumptions about encounter design to be a little more forgiving about the changes. Overall, I agree that leaning too much on encounters is a slippery slope, but it higly depends on them following up on their claims of being unchained. What does that look like. If Evolved jobs are "good enough" for one xpac worth of whatever this battle design is, well they will inevitably grow over time and possibly allow for things like procs to come back, new ways to optimize, etc. To be abundantly clear in this way, I want to see more choice driven rotation over time, more encounter variables, not just another DPS button like Sidewinder. I can see how the latter might be someone's preference, I want them go all in on Evolved.