Yes, they are LITERALLY, in its exact definition, made to fill in spots in need in various duties. That is their purpose.
Then they should nerf the roulette rewards for every dugeon/raid you opt out of. It's only fair since you won't be doing the roulette as intended.
You are gatekeeping, because you are assuming everyone who are expressing requests for a very easy mode like they already have in the game in other areas such as solo duties somehow can magically better because they can gain the ability to, the time to, or both, which is the fullest definition of ablism, one of the most problematic components in gaming.
There is nothing wrong with a divided community, because that just mean you cater to a wider audience. The problem is that FFXIV saw a massive spike in player fanbase via shadowbringer and endwalker, which brought in a different demographic, and then decided to alienate that demographic with DT instead of having accessibility options for all player types.
And great, you never experienced a wipe at all, while another person place a post stated she was literally stuck on a single Dungeon for an hour. I personally can attest to being stuck on a Shinryu Trial for literally 45 minutes, and know I never want to see that trial again. So yes, your experience is very ancedeotal.
To be honest, I don't even need to go even further in that because if you can't understand the necessities of accessibility in gaming, than there's no further point in this discussion.
Oh and shocking idea, you all can have all that. That isn't the point of this thread. You are taking the complaints about people upset about the current difficulty and what the normal difficulty changed and applying that in this thread. If you all want to debate about whether the normal difficulty we currently have should stay the same, there's 4 other threads for that. This thread is meant to add an option similar to what savage, extreme, and ultimate people can do, but for the opposite end.
I was half awake when I typed that up, hence I apparently posted it incomplete like an idiot, I think I will leave my contribution at that though.
If youre level 100 and STIL bring meteors into stacks, or stack double stacks, or have NO situational awareness, then its the wrong game.
You cant even call me elitist as im not doing any savage and play like, slightly above average at best. If the bare minimum is too hard or having to actually practice an duty is asked too much, then please, go and play some Mario or any singleplayer game.
What do you want an EVEN easier mode? At level 100? Literally press 2 buttons every 60 sec and you win?
This and what else youve said... there needs to be a bar, there are min ilvls AND skills needed. Im the last one to say "youre bad please leave", i always enjoy the extra challenge as long as ppl REALLY wanna try and do their best...
If you don't want to participate in certain kinds of content, then just don't. It's really that simple... Don't want to risk getting an ARR or HW dungeon? Don't do Leveling Roulette or High End Duty Roulette. Don't want to risk getting Dawntrail stuff? Then just play below level 91. What I'm getting out of your post is buyer's remorse because the game is just no longer for you because you refuse to improve at the game. Wish you the best of luck, but there are already fixes in place for stuff like this by being able to select exactly what you do and do not want to participate in with the Duty Finder, so don't expect any changes like this.
If you're saying something is the wrong game because the game is too difficult for a particular user, that is an elitist, period. You can try to cover it up with languages on how you're not the top of the charts and use all the flower words you want to try and give the impression that you're not one, but it's essentially the classic internet equalivant of pretending to be one demographic to try and counteract a different demographics viewpoint when you clearly aren't part of that demographic. Let alone the rampant ablism seen in your post. In the end, you can call yourself an average, above average player all you like, but if you're attempting to gatekeep based on difficulty, you're an elitist.
My ONLY problem with getting any content in roulettes can be solved with 1 simple change: let me keep my entire current rotation and give me a DPS penalty relative to the difference between the content level and my current job level to balance it out. The only complaint I typically ever have about low level content at all is the fact that rotations are often horrendously boring at level 50. Picto exacerbates this problem, as it's arguably the most neutered rotation in the game at that level. Obviously, DPS would have to be penalized to offset the extra potency that higher level rotations offered, and frankly, I'd be OK if the DPS were slightly OVER penalized so that some of the faceroll content would at least live long enough to see some long-forgotten mechanics. (Y'all remember when Scylla had Daybreak, and you had to parkour in Glassya Labolas?)
Dawntrail knew the game was too easy and needed to be harder. But it went about this in the form of perfect aoe dodging and overly punishing overlapping puzzle aoe dodging.
FF needed something original, new and creative, not just perfection of execution. Thats why im not compelled by the gameplay of DT.