Yes a meaningful skill check because it only applies to RPR, would it be a meaningful skill check on RPR if you did it the same way on all 5 melee
RPR barely has any skill expression as it is, please leave it with something
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I never mentioned using Stalk twice in a row. You came to that assumption on your own, and got it wrong. Proud of you!
You do however get two stacks of SR from Gluttony, which is the only real situation Stalk and Swathe not breaking unspent stacks would be useful, if not just a nice convenience. I'd like to be able to Gluttony > Gibbet > Stalk > Gallows > Gibbet, but with how Stalk and Swathe are currently designed, it's not possible. I'm not worried about how that would effect the job in a raid setting, but something tells me it's not all that serious. That's for pretentious folk like you to figure out.
It's for convenience in fringe situations that I don't run into with other jobs. And it is only two situations: the one mentioned above, and the other being able to Harpe or Harvest at range without losing a stack before you're back in melee range, something every other melee job is able to do. Very niche situations, but I guess together they add up to a "job redesign," huh? I promise you it's not that complicated, Lyth.
This is a wishlist thread, btw. Wanna spat, go make a new thread for it.
Again, I really don't understand the 'problem' that you're trying to address. I think if you're going to insist on changes to a job, you should have a relatively good understanding of its gameplay. It might seem mean spirited, but if people don't speak out against proposed simplifications, you run into situations like what happened with SAM and Kaiten.
This is more aimed at other people reading that: RPR being able to use Harpe and Harvest Moon in two (2) additional niche situations without a loss of meter is not equivalent to "SAM and Kaiten," as RPR isn't losing any part of it's kit in this situation. That is a disassociated leap in logic.
I can't make it any simpler for you, Lyth.
So, funny thing about that "skill expression" that you seem to think I want taken away. I mentioned Stalk and Swathe eating unspent Soul Reaver stacks. It's a restriction that limits what you can and cannot do while you have Soul Reaver. The removal of that restriction removes those limits, which leaves you with more choices of what to do in that scenario. Being given more options in a situation creates the potential to make the less optimal decision, and adversely creates room for learning and improvement. I don't feel I have to explain this to you, you should know this.
I'm not sure what your definition of "skill expression" is, but a greater degree of decision-making for the player that creates gaps in performance from player-to-player based on skill level sounds like "skill expression" to me.
Now, I'm going to subvert everything I just said by saying that I don't care about ultimate optimization. If that's your thing, then good for you! What I do care about is enjoying job gameplay, and I'd enjoy RPR just a little bit more of I had more options available to me after I use Gluttony. The job isn't going to crumble to ashes if it has that, and I'll probably still enjoy it if it doesn't get that. I'll survive, and I'm sure you'll find some way to manage, too.
Maybe a black mage take, but get rid of Despair, and readjust Flare to be used in both AOE, and single target.
I’m not opposed to this per say but what would it really achieve, BLM is not remotely button bloated, BLM is unique amongst the classes as it’s basically the only one that has a fulfilling AOE rotation considering it’s AOE rotation uses 6 seperate buttons that aren’t used on single target, it’s actually the thing that makes me like BLM in dungeon content
you know what that's fair, Despair looks and literally sounds like a wet fart, I'm shocked it doesn't look like that attack Y'shtola uses in ShB where she drops a sun onto Emet