Not sure what that has to do with anything.
Have you completed bozja? Do you have all the big fish? Have you done potd or hoh to 200 and 100 respectively?
Do you have multiple arr relics? All of the Heavensward ones?
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50-100 in PotD already are casual floors. That was part of what gave it longevity. First it was having just 1 to 50 available. Then the other half came out with 50 more floors to keep people busy.
It's above 100 that requires a fixed party but IIRC the party has to start at 50.
I don't really know how they could make a roulette, though. Whole idea behind them is progressing one set of floors at a time and losing your progress if you fail and a roulette would let someone skip around in floors instead of doing that build up. Though it would be nice for being able to see those sets of floors nobody is ever running.
I see Midcore as being the stepping stone between Normal difficulty and Hard difficulty . It needs to be the testing ground for a player to decide if advancing into Hard content is right for them, and provide some challenge for those who want greater than Normal difficulty but may not be able to commit to a group for Hard difficulty progression.
Normal - should be MSQ dungeons and trials. That's content everyone is intended to be able to experience.
Midcore - normal raids/EX trials. Add some more bite to the normal raids. They are the best training ground for Savage since they share some of the same mechanics already. If worried about players being able to see the raid story, add solo duties where the raid bosses would be with tomestones for rewards but no gear. Players can choose if they want to go the solo route or the raid route. Alliance raids can always be the "normal" raid for everyone to experience.
Hard - Savage
Ultra-hard - Ultimate
That's where you problem is. You really think casual players have done all the relics. Even one? Hell no. If that's your idea of a casual player, you're wrong.
Casual, midcore and hardcore content are short term for "content for casual players, midcore players and hardcore players". It sure is easy enough content, but that doesn't make it casual. I think midcore content is not only about difficulty, but also accessibility and time commitment asked. It's the way you play the content that determine what it is. I like the the bozja example : running it once for the storyline is casual content, running it to get all the field notes, or working or your relic is midcore content.
Midcore would tends to be routine. This is what separates them from casuals. Players in this category would:
Cap tomestomes for the week
Stay current in the story
Do roulette until capped or daily
Some players do Extreme for gear/ mounts
Once you dedicate enter content the involves studying, planning, and communication with progression track that scales like climbing a mountain. The point where the more energy you give makes it harder and more painful to give up because there is no guarantee you will ever clear. Then you have entered hardcore.
Midcore would tends to be routine. This is what separates them from casuals. Players in this category would:
Cap tomestomes for the week
Stay current in the story
Do roulette until capped or daily
Stay current on alliance raids (maybe weekly)
Stay current on normal raids
Some players do Extreme for gear/ mounts
Once you dedicate enter content that involves studying, planning, and communication with progression track that scales like climbing a mountain. The point where the more energy you give makes it harder and more painful to give up because there is no guarantee you will ever clear. Then you have entered hardcore.
ITT: Nobody wants to admit the content they don't do can still be engaging and challenging for others. And most are unwilling to look at the broader audience, only themselves.
That's fair - I was a bit harsh. I guess I tend to see things a little differently when I know the posters are dirty baiters. lol
I think the Food example is good, I'd probably put myself at Cafe - Restaurant level. Can I get a Cafe with Fine Dining quality food though? I'm not interested in microwaved quiche, and I don't want to sit down for 2 hours when I just want to eat a quarter of a steak at a time.
I think my needs are starting to mostly become more a question of design flexibility, and less of a difficulty issue. If you can throw me in content that's the absolute most difficult bullshit you can, but don't require body checks - I would LOVE to run against that wall over and over. It lets me dip my toes in without forcing the rest of the group to suffer at my expense, potentially causing some social issues along the way. (And boy does XIV have some of them social issues)
I'm also feeling very attacked with all of these "Casuals" being thrown around like XIV only has 2 pieces of content that ever qualifies for Mid-Hard to them. So I drew up a scale. I won't fill it in, because I'm an incapable Casual - But if anyone wants to give it a shot, go for it. I'm actually curious how other people would scale content. lol
https://i.imgur.com/BVhFhpj.png
I can really only think of a few pieces of content where you can run solo and have some sort of difficulty attached to it, and that's all deep dungeons. Running deep dungeons solo has been a pretty fun experience but if I were to refer to your list later, the difficulty scaling on the later floors(150-200 potd, 70-100 on everything else) would be pushing the echelons of "hardcore" gaming, because you need to be prepared with pomanders, know the mob abilities, boss abilities etc etc along with spending significant amount of time on each set of 10 floors. Other content I can think of that might qualify would be... not that much honestly, solo queueing for older extremes to see if you can clear it? BLU Carnivale maybe without looking at guides. If they allowed criterion dungeons to be soloed, I'd be all over that, I think the content itself is nice but I hate being pigeonholed into healer because no one else wants to play it. Oh I suppose duels in bozja and zadnor but that requires quite a bit of preparation and rng to get into(let's not talk about how many times I got passed over before they introduced the fame counter).
Casuals are content with normal and extreme difficulties.
Midcore are those building up to Savages. Extremes aren't a challenge for them anymore.
The Hardcore are those that beat the Savages and doing or trying to do Ultimates.
That's for just dungeon/raid/trial content.
Crafters are an entirely different beast when it comes to this. Then there are the House owners and the RPers.