I stopped playing ranked because the matchmaking was better in non ranked. I don't want them to merge them to get the shitty matchmaking back. I'm all for the better matchmaking, but please, leave us one mode that we can enjoy.
Printable View
Casual doesn't have matchmaking whatsoever. It's either stomp, or get stomped. I find those types of games neither fun, or competitive personally. Obviously I want changes to be made to the existing ranked matchmaker as well, assuming they don't throw 2 player premade parties into the game mode to destabilize it even more.
I'm sorry it absolutely does. It tries to balance games out by separating certain players.
I have played countless games at times when there are mostly inexperienced players in queue and one other player that is experienced. The game will never match you together unless some other experienced player joins the queue. I have seen that happen over and over again after more than 2000 casual wins.
And no, it's not because we are playing the same job, I switch jobs every win lol. There is no bias, it happened tens of times in a row, several times. If it was a 50% chance to be matched with someone every game, it would basically be statically impossible.
There is genuinely zero matchmaking in casual aside from ensuring that melee/ranged/healer/tank balances are equal... It's called casual for a reason, it's more likely a run of bad luck if anything. If it were different then I'd expect to have differing experiences, on different characters which I personally do not notice, and I am a person with 15+ alts high enough to run PvP, with varying ranked Crystal conflict ranks, and overall matches between them.
No idea about the true intricacies of the algorithm behind, but even in casual I've had truly baffling matchmakings, not further than yesterday, 1 Tank, 1 melee DPS, 3 ranged DPS, versus 2 Tanks, 2 melee DPS, 1 ranged DPS... I've also seen other combinations where one team could have definitely spared a healer or melee so that both teams would have an equal amount on both sides, but alas...
Honestly, I am not 100% sure how the algorithm works, but it’s there. I thought your ranked rank might affect the casual matchmaking so I lowered mine on purpose (skipped ranked seasons) to see if it would affect the matchmaking, as I seem to be mostly matched with very very underperforming players in Casual games. It didn’t do anything as I kept getting very bad teammates and losing more than I should, given how I perform in these games (which I have several screenshots of).
I suspect it’s the very high number of wins that is the issue, but I understand that getting paired a lot with bad teammates is not the greatest proof there is. But it got so bad that I hopped back into ranked where I win a lot more than in casuals, which is why I don’t want ranked to go lol.
It’s much easier to prove there is a Casual algorithm by focusing on specific players on the enemy team. I know a lot of the Aether PVP community from Discord, Twitch, Frontlines and CC experience and being part of linkshells with great PVP players. I have seen so many times someone I know be on the enemy team dozens of times in a row. That would be like a 0.00001% chance of it happening a bunch of times. There is a particular black mage on Aether that plays very well and plays a TON of casuals and I don’t think I have ever played with them in hundreds of games. That would probably be a 0.000000000001% chance of happening if it was truly random.
So, no, I don’t want ranked to go. I want it to grow because it’s where I get the best games with truly random teammates.
for clarification, i can say 'you're wrong cuz you're wrong' because i i lived through the situation that was brought up in that thread while he tried to prove me wrong.
I know what i saw :) feast andies got all the goodies.
For every item on the wolfmark itemshop we got per expac
They got like 1 or two per patch which either way you slice it, they are still getting more because they are getting updated like every patch/halfpatch and all of the gear armors they got look like devs actually put time into them while we got what i can only assume are reskins of something that are already in game (probably dungeon gear)
EDIT: yeah just checked and about half of the wolfmark vendor (which i don't really check as much anymore)
only has mostly reskins of stuff that was already in game, Pack/packliege (arguably the same thing) is where things picked up for us even if it was a drop in the bucket compared to what feast andies got.
I don't disagree with that take, the ranked feast sets are something I envy, and I wish I were able to get. Wolf mark sets however... They're quite possibly some of the worst looking sets in the game, aside from a few weapons, and Late allagan gear. They may as well have not been put into the game. Of course now they put no effort into any of the sets they've released in EW besides the Archfiend set, and very debatably the False Monarchy gear.
The reskin issue seems to be a bigger problem with the game as a whole if you ask me, considering how lazy they've been with not only PvP gear, but sets in general with 6.XX patches, and even 5.XX patch gear. Bad recolors, sets that dye in horrible ways, ect. I leave that issue for the glamour addicts and miqote players to rant about, however.
I wish the PvP andies could get their points across without making themselves look insecure and either toxic, or bitter. Their commonly rude attitudes make them insufferable to engage with.
I've seen weird makeups in casual during off hours for PvP, I suspect just to get matches going when there aren't enough people queued up.
We'd need to do some serious data collection if we want to prove or disprove that there is a casual algorithim in action. I do lots of PvP on Primal and I don't really notice fighting against, or with specific people more often than not, aside from instances where they're playing the same role as me.