Can you clarify what you mean? I'm not sure I understand where stats come into play in regards to the glamour system.
For the gender-specific gear, several were updated to allow for both genders by popular demand. The same could be done for racial gear if there's enough demand. But ultimately it makes sense for them to be restricted if there's no game model for all races or genders. That's a technical issue that can't be easily addressed by just altering a flag on the item.
Yawn. Your argument remains weak and you didn't address my point at all. You picked purposely obscure pieces that while complete a look, are not the primary component of it. Try again with a Paladin's shining breastplate. A Summoner's Horn. A White Mages robe. A Dragoon's helm.
Be fair, and keep the outfits acutally together and not photos of icons from the inventory screen. What class is this?
https://i.pinimg.com/originals/96/84...9e87a303df.jpg
They actually can do it. They just don’t do it but do everything they can to contradict themselves with the «preserve job identity» while having clothing glams for Fending/Maiming and heavy armor glams for the others, not speaking of the usual goofy glams.
It’s right to make these threads, similar to housing, because it’s just bad design decisions and the solutions are not super complex either.
Let’s play your game, and note I’m not even trying much.
What’s the job here ?
https://i.imgur.com/KHyLq09.jpg
https://i.imgur.com/VI9gxss.jpg
https://i.imgur.com/7thTJ7C.jpg
You call others’ arguments «weak» while yours doesn’t even stand on its legs…
And there are many other pieces of gear aswell, Gaia’s hammer on the cash shop is another example, where’s your job identity there ?? There’s nothing «obscure» about it.
Just look at the latest 90 dungeon, they literally just swapped the OG sets between jobs, did a quick recolor and called it a day. Where’s your job identity again ? Ah right, only when it suits you while everyone is already running healers with heavy armors and tanks with Beach outfits. There would be 0 genuine issues with removing job gear restrictions for glamour purposes only.
Lots of bad faith from the nay sayers. Some honesty wouldn’t hurt.
I haven't read the entire thread, but wanted to touch on this.
I see people make claims like this surprisingly often, but I always wonder, which games allow this to happen? Only a few of them actually have job systems that you can change the jobs of the party members, and even then, I can't think of any of them that let you do this other than FFV and ONLY when you're the freelancer job.
Which games actually let you do this, if it's such a "since time immemorial" sort of thing? Not being snarky, I'd actually like to be informed on this.
Definitely not 1 and 2
I didn't play 3
4 each character had their own unique job
5 sort of (as explained above)
6 each character had their own unique job
didn't play 7 but I don't think it had a job system?
I don't remember a job system in 8
didn't play 9
10 didn't have a job and the only difference between each character was their weapon and where they started on the grid
didn't play 11
12 didn't originally have a job system and everyone could equip anything as long as you spent the LP on the grid, Zodiac added a job system but you were stuck with the two jobs you choose for each character
13 I hated too much to care about it and it's too late in the series to count as "time immemorial"
15 again too late in the series to count as "time immemorial" and... didn't have a job system.
Final Fantasy Tactics maybe? I didn't play enough of it to be able to know if this happens
FFTA and A2 definitely had a job system that did not do this
So how exactly is this a "time immemorial" thing?
I... don't think this is quite the gotcha you think it is. In fact, it seems like you missed the point the person you replied to was making, considering that poster was arguing for the job identity of artifact gear and you're arguing for job identity of... job-less gear? If anything, your argument works for unlocking all non-artifact gear for glams for all jobs, which IMO they absolutely should, but leave artifact gear alone.