Gotta agree. Dragoon is pretty balanced in my opinion and needs neither buffs nor debuffs (or more tells). More jobs should be modeled like dragoon's tradeoff play than dragoon being made more gimmicky.
I'm not saying that at all. I'm talking about tradeoff play. Dragoon has a five-second counter, but when it connects it can do massive AOE damage that takes up to half HP. It can also be used in other ways, like forcing people back or stopping an advance or making them burn guard. And pair them with a job that has a draw in or stun effect, and you can be very powerful. Other jobs might not need to have a five-second counter or be guardable, but they don't have the same damage or utility.
*grabs popcorn*
dont care, not even reading what you say.
https://i.redd.it/7fcu41hi2re41.png
He's just mad that he sucks at pvp.
I want all LBs to have meaningful counterplay. Also, funny you call dragoon LB useless and stupid easy to counter while you keep advocating to make it even easier to counter while making it hit harder when it's useless. Make up your mind. Dragoon is the best balanced job in the current iteration of PvP, and should be used as a base for the rest of the roster's balancing.