Originally Posted by
Shurrikhan
Right. We're talking about adding systems. Adding a system to which all others must be subordinate because it is "use within 3s of its proccing or risk wasting it" --and one has no means of controlling the opportunities for its generation beyond whether DoTs were worth using in the given fight-- will constrain those other systems. "Anything helps" only so long as the "anything" added doesn't also badly hamper any other system to be added.
Again, procs can work. Procs can be really good. With the right context. Damage optimization primarily being based around a "hit when flashing" mechanic (especially since it would, in this case, apply the DoT anyways, thereby making its periodic reapplication effectively passive in sustained combat and end up costing about as much complexity as it adds), though, is likely to constrain any future additions or more meaningful setup available to a job to little to no net gain.