I know it won't happen but I would a pure selfish DPS bow job, I have always enjoyed bow aesthetics but the bard element just puts me off too much, something Ranger or something would be cool
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I know it won't happen but I would a pure selfish DPS bow job, I have always enjoyed bow aesthetics but the bard element just puts me off too much, something Ranger or something would be cool
You have Summoner literally casting aoe wind and earth spells using magical rocks.
I don't understand why people still think Geomancer would actually contribute to job diversity at this point. SMN basically stole their niche with the EW overhaul.
Propose something we *don't* already have, like say a caster that uses primarily water- or light-based spells.
(Same thing for everyone proposing Rune/Mystic Knights when we have RDM (enchanted blade), SAM (wind/ice imbuement), GNB (fire/lightning imbuement), DRK (darkness imbuement), and PLD (light imbuement)).
DRK rework, the rest be damned.
I would expect Geomancer to use more water spells.
They've gone the whole onmyoji, feng-shui route for Geomancy so far, feng-shui literally meaning wind-water.
Besides some kind of ground based skill like Doton, and maybe a stoneskin-like utility skill, the main rotation should be wind and water.
Sniper, basically physical ranged BLM with slow casts but high potency and long range.
See SWTOR for a really cool Sniper class.
Edit: It could even be an Assassin, with a Sniper Rifle.
NIN doesn't rly cover that, there's very little about it that comes across as '' Assassin ''.
Hide even feels a bit tacked on tbh, it's mostly just a lore quirk than anything in regards to the gameplay really.
It'd be cool to get a Sniper Job with Assassin themed skills.
If the only functional difference between GEO and SMN is a few water spells versus fire spells, I don't think that's a sufficiently strong case to introduce a GEO job. Not to mention I don't know why you would call it a "Geomancer" if it primarily used wind and water spells but no real earth spell focus. The feng shui connection works for theming enemies in a dungeon, but becomes pretty thin when you try to translate it to a job arsenal alongside SMN which now has 2/3 of their expected kit.
Idk, the whole idea is too convoluted to me. One, because I wouldn't call a "wind-and-water" mage a geomancer just to toe the lore line. And two, because the lore itself is all over the place between whether they are Eastern AST, Eastern WHM, or something else entirely.
As far as I can tell, Swallow's Compass was a deliberate concession that the devs believed Geomancer didn't have much potential as a job. At the time, CNJ/WHM had a similar spellkit, and even as we have phased out Aero/Stone, Summoner just came right back in to take up all that freed up design space. At this point I don't want the devs to cram another earth/wind job down our throats when there are less elementally-restricted concepts they could be designing. Nor would I really want the creativity of Swallow's Compass to be diluted by allowing us to play GEO vs. Geomancers.
It could happen though. People miss the Stone/Aero White Mage. I could maybe swallow a GEO more if it were made a DPS-y Healer instead of a DPS.
A pure gunner job class with no magitek attached. Either a dual wielder or sniper wielding type.
Some things I would like to see:
-A more whimsical Puppetmaster (that isn't a limited job)
-Mascot from X-2 >w>
-Green Mage
-A job that uses nature magic (seeing as WHM is now a light user now)
-A whip using job
-A crossbow using job
-A job from the Fae on the First
-More rarely used jobs in FF's history or jobs that are unique to characters from past FFs