Above is why we dont invite random melee DPSs
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Above is why we dont invite random melee DPSs
http://i.imgur.com/TAjjz.jpg
sum'n like dat...
For a while I've been trying to figure out why it's such a huge issue in the FF MMO's and not anywhere else. Even with slow MP recovery healers in Lineage II never complained about healing party members. WoW has the whole MP5 mechanic and plenty of mana refunds through talents (some specs have the "if a spell crits you get 20% of the mana spent back" thing, for example) so that endurance is tested over long fights but is never a problem in the short term.
XI encouraged utsusemi tanking and everyone subbing NIN because shadows = healer doesn't have to use MP to heal. It's weird, isn't it?
Regen. Do you have it? Really its such a low cost spell and with the right gear its just downright sexy like in XI. The real issue is drgs/mnk/wars who fight in battles like ifirt with constant AoE or fight in moogle and constantly get caught in pomflare, that's the issue. Healers can heal competent dds that aren't mp sinks.....
If you WHM is not casting regen on everyone when they took damage, you need a new WHM. A good white mage should keep protect and stoneskin on non-tanks at all times possible. Regen should be put on someone as soon as the white can spare a moment. If you have running with two white mages, there really is no excuse.
Second, if you have a paladin as tank, stop laughing they can tank, divine veil should be put up shortly after an AoE damage happens. This also helps the melee stay in the fight, since both the regens stack.
BLM thread becomes WHM discussion....hmm