Once you are up to date on current content, this game offers players a lot of opportunity to step away from the game and play other titles between patches. Not hard to play other games unless busy with other aspects of life.
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Once you are up to date on current content, this game offers players a lot of opportunity to step away from the game and play other titles between patches. Not hard to play other games unless busy with other aspects of life.
What a wrong and shitty take. I guess every other "non-cis" women who play those games you just described, doesn't exist for you huh.
Imagine thinking tlou2 isn't about shocking the fans when they go extra lengths to make events happen at the cost of dumbing the characters. And "fat geralt" meme is funny because how ridiculous the scene was XD (and because lev is trash).
No sarcasm there'sa lot of truth in it. Anyone who does a bit of research will find numerous examples on youtube andvarious other outlets about how so many games just dont live up to the pr and hype or even basic identity of there franchise.. cyberpunk is a famous one for it.. star wars battlefront is another one, no mans sky, Splinter cell. dead space... and its often the same story.. push for simplicity and accessibility destroys games identity and kills its popularity....
dead space 3 flopped because of simple changes like many ammo generic so all guns used the same ammo to make things simpler and more accessible. completely transformed the entire atmosphere of the game. from epic survival to mediocre run gun shooter.. Resident Evil did the same thing with 5 and 6 which is why they were generally considered the worst games in the franchise.. transitioned from survival horrer to medicore run gun shooter. the only saving grace was it was cooperative. that was one of capcoms big reasons behind the remakes of resident evil 2 and 3. to try and move the franchise back towards its survival horror roots and not just run gun shooters like the more recent entries have become..
then you get games that add rpg eleements like skill tress that are ultimately meaningless. tomb raider for example. you can unlock a scavenger skill that lets you retrieve arrows from corpses of things you kill. sounds cool but in reality is useless because simplicity and accessibilty means there's a quiver full of arrows atthe base of every tree and in the corner of every building... you can't possibly run out of them.. or games like recent ghost recons where you give your character load outs. do you need to carry extra mags for your guns? no course not. cos there's ammo caches every 100 metres where you can resupply infinitely.. you'll never run out of bullets..
there's honestly so many examples you couldn't possibly list them all in a forum post..
Thats not to say i don't play games though because i do. and i play some very good ones.. The point though was that gamers have lost a lot of confidence in developers over recent years and that makes them reluctant to cough up $70 on a new AAA release.. instead what more and more gamers do is put it on there wishlist and will pick it up in 3-6 months when it goes on a sale for $20-30 instead. which is a contributing factor in why so many new games flop or dont meet sales targets..
New AAA games just arent as good. and you can see that quite easily just seeing how many of the best selling games of the last couple of years are either remasters of older games that had more depth and creativity. than this new age simple accessible shallow junk.. or from indie developers you probably never heard of..
What's interesting here is God of War PS4 wasn't made to make money or be mainstream.. it was made to be the best game it could be for fans of the series... and if you go back and read the interviews about it. you can see how the focus on quality over profitablity blew it away and took everyone by surpise just how good it was. no hype, no dumbing down, no bs microtransactions. just a quality game that fans would love.. and it blew everyones expectations away as a result...
I usually gravitate to horror games, but have played a tons of stuffs besides ff14. I kind of feel like taking a break sometimes, so leave for another game for a few days. Recently I found out about Disco Elysium, which was super melancholy, like one of those old detective noir like movies or books of old. The only part that was kind of strange and out of place it felt was random politics of that world similar to our own. I was role playing my main character as someone who could fake it till he made it when interacting with the characters. I figured a good detective would be able to speak with anyone with any political views in order to make them feel comfortable divulging more personal information due to the characters personalities/identities being heavily tied to their political views.
I highly doubt I would have gotten as much information from some of the witnesses and suspects if I didn't lie and say 'I am definitely (insert political identity here). I know where you are coming from'. Unfortunately, I think this may have broken the hidden system that was 'profiling' what type of character I was attempting to make similar to Silent Hill Shattered Memories. That game was suppose to 'profile you' and those always seem to bug out on me. In the end the game gave me a super conflicting political view when playing a character who really didn't have any views. They were just a jaded older cop, who was kind of giving up on the world, but was finding a reason to go one through the case he was solving and his new detective partner who made him feel there may be a reason to continue living. Though the gimmick of the game for replayablility is the player can come back and make a new type of Harry. You can make them whatever type of detective you want, so you could see how things would turn out if you never decided to quite drinking, or chose to fall down the pit to oblivion via losing oneself within copious amounts of mind altering narcotics. It was a pretty good game despite some of its flaws/bugs.
To keep this post somewhat shorter, because I am well aware when I get going about something enjoyable, I can ramble a bit >.<
Hmmm...I have played a bunch of things not ff14, but many new titles except for maybe Elden Ring have caught my interest. I do not keep up with many of the news on upcoming games, so when I discover something I would take a break from ff14 to test it out. Anything really from Wasteland 2, Kotor, Xcom, Starcraft, Silent Hill, Deadly Premonitions, Mass effect, Dragon Age, Visage, Observer, Soma, Bioshock, Cs;go(for a long while I played)as well as other Valve games) Left 4 Dead(I put too many hours within that game I am afraid to admit especially with all of the player made maps to go through), Dark Souls series, Overwatch, Star Wars Mmo, Star Trek Online, Eve Online, Scratches, Resident Evil, Factorio, Little Nightmares, Pulsar Lost colony, Even Minecraft modded for a time, and just a ton of random stuffs within a ton of different genres.
Capcom, Nintendo, Platinum Games, Sega (Sonic aside), Atlus, Bandai-Namco (anime licenses aside), all still make solid games. There are plenty of good indie developers putting out good stuff, including some that used to work with big publishers.
I've seen some rabid jRPG/japanese game bashing here but I'll take their games over the numerous first-person same-looking or interactive movies or barely-a-game-at-all ("it's an experience!!!!") work that AAA western studios put out lately when they're not just releasing freemium or paid games with predatory microtransactions.
I don't care how creative the writing or visuals are if it feels like I'm just walking around reading or watching stuff and not much else.
There are plenty of good japanese games, and even jRPGs, post-2000. They're just not being released by Square-Enix.
Even Konami went back to releasing games instead of pachinko machines.