It can... but I doubt there's 16+ terabytes of data in this game. A server merge shouldn't take more than 6 hours tops and that's with a 1-2 hour buffer to make sure nothing broke.
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Many times on Linux/Unix based servers and quite a few times with Windows 2000 to 2003 to 2005 to 2008. And most of the time involving new equipment.
Have done it with much more data than this game has in totality.
If something is broken and it takes more than 3 hours to figure out... SE needs to re-evaluate their administrators and think about getting a whole new team. This is embarrassing.
its not like they know the server structure they worked with for a year now, they must really suck at their job
thank you random person with no insight into the details of the internal structure of the project whatsoever
you surely laid their incompetent asses bare...
no offense but i hate it when random people think they are better than a team that works on it for a living for over a year now
I can't believe nobody's commented on this one:
Yes, you can now see when you can fire off your conditional weaponskills!Quote:
[dev1346] Action icons on the action bar will now blink if activation conditions are fulfilled for the following actions:
Haymaker / War Drum / Phalanx / Fracture / Overpower / Feint / Full Thrust
How much would the individual character transfers (especially in the case of Ragnarok) and then the implementation of 1.21a add to the downtime? I get the feeling those cases would have a larger downtime to data transfer ratio than just a flat out merge. I would hope they had the foresight to at least have Ragnarok prepared for data before hand, but they would have had to wait until servers went down to transfer the most up to date data.Quote:
It can... but I doubt there's 16+ terabytes of data in this game. A server merge shouldn't take more than 6 hours tops and that's with a 1-2 hour buffer to make sure nothing broke.
Edit: http://lodestone.finalfantasyxiv.com...a840f21fa3f409 _._