As a controller player, it's easier (for me) to ignore it. Yes I can press R1 to swap my hotbars or select a specific one, but it's not a comfortable thing for me to do. Hoping we get a reduced skill bloat so I can fit that Diversion in somewhere.
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Sadly wasn't trolling just someone who thought they get something lower level and wasn't prepared for Sirensong they dodged and played fine as fine as you could in that low gear, thankfully so did the other dps and tank so i didn't have to worry too much and could focus on that person more, but if i were a whm they would've died to the unavoidable aoes on the bosses and it was just unnecessary stress.
In this case the new tank should go tank stance and use only emnity combo's. They have no need to do otherwise when the party is full of 370+'s and has dps in buckets. This even makes the new tanks life easier, they're more durable and can just 1, 2, 3 to victory.
Tanks have the tools to generate absolutely ridiculous amounts of emnity if they want to.
This sub-discussion of Diversion is silly. It really isn't an essential action at all. For if a DPS feels compelled to use it, it is almost always because they are playing with a subpar tanks. When tanks are playing properly, Diversion is completely unneeded.
That's incorrect. Unless you're referring to a tank who sits in tank stance and spams their aggro combo and nothing else. But then that's not proper play.
DPS should always use their enmity tools. They are free, and there's no reason not to use them. The only ones who have a half-excuse are BRD/MCH... but at optimal levels, you have specific timings for Refresh that coincide with reducing your aggro after bursts; and people shouldn't be dying, so Tactician is really a freebie. If a tank or melee do die, it's a good thing all melee have Invigorate/Goad to use!
Controller users can have 32 buttons with the extended cross feature, plus an additional 16 if you want to use the W-cross bar. As a fellow controller user, I have zero issues with finding places for my buttons with these features. Especially since I prioritize things like the role skills based on the frequency I would need them. Diversion is a high-frequency skill, so I place it in an easy-to-access place. Lesser used actions are more off to the side.
People supposed to run the dungeon to get the gear, so mostly will have a little lower gear than the dungeon...
Healer just get used to heal over geared tank too much that they think anything bellow that is undergeared