Originally Posted by
RichardButte
This is unfortunately why raiding in WoW >>>>> raiding in FFXIV, despite XIV's DPS classes being far deeper and more involved.
When XIV's savage modes get cleared the same day they're released, it speaks volumes about how badly off kilter raiding is.
The problem is that avoidable damage, while neat in theory, means that they need to balance every encounter around the idea that a certain percentage of players will get hit with it and that healers will need to heal them.
But when a group is simply good enough to NOT get hit, it means the healers can free up more mana for DPS and/or tanks can go out of tank stance to do more damage, which in turn makes the DPS checks a joke.
They need to decide what they want to do one way or another, because the fact that they continue to say that healer and tank DPS isn't factored into DPS checks is the same as saying they balance around 2 DPS being dead the whole fight.
They either need to say, "Yes, healers will need to DPS, so here are interesting ways healers will be able to do that..." or "Healers won't have time to DPS because they'll be too busy healing from now on".
But continuing to straddle the fence just isn't going to work.