I said this a few time already they should let you trade gear at < 100% but it would do you no good to have NPC repair to 100% as a non-crafter you would not be able to make any money selling the gear.
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I said this a few time already they should let you trade gear at < 100% but it would do you no good to have NPC repair to 100% as a non-crafter you would not be able to make any money selling the gear.
I really do not think they (SE) needs to find ways to produce gil sinks. I am also pretty confident they have plenty of ways already planned; ways waiting to be implemented that are sufficient gil sinks that will take mulah out of the economy. That being said my firm belief is that repairs once existed as a thin layer of monetary gain for crafters. With the great edition of dark matter and it's dozens of ways to obtain it - this has rendered this pretty much useless. It is no longer generating money for crafters, probably very little money for gatherers, and the repairs aren't really much of a penalty in regards to death. Repairs have just become a burdensome irritation and should be removed effectively as it no longer serves a purpose. Unless that purpose is to be burdensome, and irritating.
The OP is lv.50 and been in-game since beta... "You want some bread to go with your whine"?
The fact that just because SE says they listen to us, it gives the community the notion that is you bitch about one thing much, they'll actually LISTEN and DO what you say...(lol). I don't agree with gaining bard through Archer (cus i think it doesn't make sense) but just because I don't agree, SE or the FFxiv DEV team feels there's a uniqueness for it in-game.
I think it's great how the most adamant defenders of this system have nothing else to say than "I don't mind the system that much anymore..."
Well personally, I don't mind the current repair system because I see nothing wrong with it. All the previously annoying bits have been made drastically easier on everyone - universal repair materials, a crafter can be 10 levels under the level of the item and still fix it, repair NPC's are all over the place now and are also cheaper, and next patch, they'll finally be able to fix accessories too. If SE got rid of repairs, then that'd be one less thing crafters could do, and I know there are already some alchemists and culinarians out there that are still upset that they can't repair anything... except for those Halloween Jack-o'-Lantern hats that are low-level and most likely wouldn't be used in battles to get broken in the first place.
That said though, I'm still waiting on the day when crafters can build and customize their own houses and other large-scale projects, like possibly even guild halls and airships. I'd spend hours working on something that epic! :p
I'm liking your post because that actually sounds like FUN thing to do with crafting. Repairs however are "not that bad but still meh" even to those who don't hate the repairs like the rest of us. There's nobody in this thread running around proclaiming their love for the system.
Did people die in XI just for the lols? No they did not. I'd argue that it takes A LOT more time to fix your gear than to kill few mobs to get your absolutely teeny tiny bit of XP back.