Palace of the Dead should be in the midcore content, i hope.
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Palace of the Dead should be in the midcore content, i hope.
Did you miss the word ONLY? Because that was a pretty vital part of his statement, which I do actually agree with. It is sad that there is only one form of content having relevant rewards in the game, especially if it is unpopular. Well, that and the moneysink relic.
Something that I do hope SE will fix somehow. Horizontal progress is important in an MMO in my opinion to keep people online and active. As it is now many people log in one or two days per week, do their lorecap + raid, and then log out for the rest of the week.
He said that the only progression endgame content is raiding is a waste of time. Not, the only raiding content is X. Therefore, all raiding content, as endgame, is a waste.
I agree, some form of horizontal progression would be nice. However, I feel the chances of getting anything more than what we have now is extremely low.
I also agreed with some of his points - it would be nice if there were raids with dynamic difficulty based on number of players (similar to how WoW works), so that you are not restricted to exactly 8 players. I also dislike the jump rope mechanics, as he called them.
Ehh really? Because from what I read he clearly stated that it was a waste that it was the only endgame content, while being so unpopular... Which is a statement I fully agree with. Nowhere did I even read the word "time" in the statement at all. I think you read more into the statement than is really written in it.
It's SE's vow to consistency. Same pattern for each patch regarding horizontal and vertical progression.
Because it's patches that dictate when content is released...expansions are honestly just a big terrain patch which opens the world and the possibility of new content for FFXIV. From 3.0 to 3.1 which, on SE's time line is a proposed half a year, you get a Alexander release, normal and hard, void ark, and max level 4-mans, all of which stay prevalent till 3.2 where the new Alexander tier is released.
So now in re-evaluation, you have horizontal progression with 4-mans, primals, void ark, and Alexander normal as horizontal progression for each patch whereas vertical progression is prolonged inbetween every other patch.
With this mindset, obviously SE wants everyone to try the vertical progression.
This is like SE's the parents with a huge mansion (savage content) and we are their children, sadly only 1% of the children come to visit the mansion and stay for a while lmao
That is vertical progression. Horizontal progression is when you have many ways to obtain gear of the same general power level - generally with varied secondary stats for creating different builds. Horizontal progression at the moment is choosing between the Relic and lore weapon + choosing what materia to put on your gear. All other gear choices are vertical.
Nowhere in my post did I say raiding was a waste of time. If you're among the small percentage of players who can raid, then good for you. Raiding is gaming, and we're all gamers.Quote:
Did you come in to a "state of raiding" thread to talk about how adding raid content is a waste of time?
I look at XIV's raid-centric endgame as more of a waste of potential. If SE only has the resources for one type of progression-oriented endgame content, then I think the devs could think of something with more widespread access and appeal.
So yeah, it kind of is a waste of the devs' time, with their goal being to engage players and maintain subscriptions. But raiding itself isn't at all a waste of time for those who can actually do it. More people would do progression content if they could!
Oh. Then what's the problem? Or is there even one?
Oh, I see.
Yeah, I did. Adding raid content is kind of a waste of time given the way raiding is set up and the lack of other more accessible progression-oriented endgame content. And that's a big reason why, imo, the state of raiding in this game isn't very strong.
An overall better endgame scene would help keep more players engaged between patches and probably result in a stronger raid community. It would also give raiders more to do after they have raids on farm status. SE shouldn't be treating these raids as the game's sole progression endgame. It's making the whole game weak.