Originally Posted by
AeraLure
I dunno. I'll bite. Probably my reply will be more indicative of the kind of game I wish to play than an actual valid solution, but:
The game imho needs a lot more RNG and taking of cues from hunting games. I'm thinking PSO but Monster Hunter works just the same for the purposes of example.
If your play style is such that you craft and use the economy, there's crafted gear. This time around the 220 gear is perfectly good enough to get someone through to the next patch. No need for time grinding, raids etc.
If your play style is roulettes and dungeons, or pvp, you can grind tomes.
If you are more the raiding type, there's Savage.
The game already has this, but as pointed out, you can really only gear 1-2 characters this way and the content is too minimal to do all that for months, so for more of a gaming/grinding play style the game imho needs what hunting games offer - RNG from lots of sources so you can get higher end gear if lucky or spend the time. Adds excitement for running old content over and over and gives another source for higher end gear to equip many jobs between patches. I'd also add some weapon variation, special effects beyond simple glow, more complex stats etc - things to make it more interesting to actually play - but that starts to go off topic.
It would then be as it is now. Raid tier would probably still be the best to preserve game balance for raiders, but just below that could be a bunch of really good, really rare RNG things found or crafted from all over. Below that are then tomes for grinding and then basic crafting tier stuff.