Depends on what the stat caps are and whether you can use +12.
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Depends on what the stat caps are and whether you can use +12.
I feel like they're shooting themselves in the foot more and and more. They knew from the get go that people were going to be unhappy with the relic but yet they did not bother to make it enjoyable to do or even revelant with how late it released. For players who never had Zeta, Anima isn't even something to do given we've already had a i200 weapon for months. Those of us who had Zeta got gifted a stat swapped i200 of the same weapon. Then we get thrown into this atrocious grind to run content we've ran 1000+ times, but this time has very small different pathways that all lead back to the same content. It's like all the data they had with Zeta wasn't even utilized in creating this quest chain with the exception of maybe the first step being similar to the second Anima step. Honestly the Zeta actually felt like our weapon, not just some weapon we got, but a weapon that grew with us, which was the whole idea behind light farm. I rather they just drop these disgusting grinds and just give us class gear that levels up as we use it since we only end up using raid, relic or primal gear at the end of the night.
These apartments sound like a waste since again, not everyone will gain them and then its housing crisis 3.0. We need more plots or at least a uncapped area that players can use, even though the game was bad psu had a good idea with this as everyone got a room, you could change the skin, purchase a shop extension and display trophies you earned. Plus everyone could search you and got to your room if you had it open and again everyone had one. XIV cost more per month and it's actually somewhat looked after by SE which Sega didn't do with psu. But if that game had housing for everyone with how bad a shape it was in, I can't see why XIV doesn't have this.
Haha..for most people I've come across, grouping up with others IS a challenge. Actually having to be social? Goodness, can't have that! Play with others properly? Waaaaat!?
And yes, it is highly possible for this dev team to make the open world difficult. They did a wonderful job of it in 1.x. We has beastmen strongholds which my friends and I used to low man (Or could go with a big group) , honestly I do not know what they are doing now because 1.x was so unique at the end there..now everything is hand hold easy in the open world.
There are too many misc things in this patch, what ACTUAL content is being added? Or is this just the same routine dungeons/gear that will be worthless until the next patch?
Based on this document, the new things to do will be:
- MSQ
- Alexander: Midas raid
- Antitower and Lost City (Hard) dungeons
- Containment Bay S1T7 trial (first part of the Warring Triad)
- Hall of the Novice
- Gnath beast tribe quests
- Wolves' Den II
Plus other quests, new recipes, etc.
The dungeons will probably drop i190 (maybe i200 at a push, based on the 20 level jump from Fractal/Neverreap to the current expert dungeons) armor and accessories. The trial might drop weapons on extreme, probably i200 (maybe i205, but since it's supposed to be easier than Thordan Ex, it seems unreasonable to just obsolete that fight already). Possibly some sort of i210 accessories.
Hall of the Novice will probably have a few achievements.
Beast tribe quests will presumably eventually reward minions and a mount, maybe a glamour item, possibly be added as an option to the relic quest.
Wolves' Den II will either end up like LoV, if the rewards are lackluster compared to the effort involved in getting them (like they were with the original Wolves' Den), or it'll stop everyone doing Frontlines, if the reward/time effort is superior.
New recipes will have crazy requirements that require at least the i180 red scrip gear to craft, and items that require at least some of the i180 DoL gear to gather, plus being on some sort of new node with some sort of time-restriction. Actually, probably add an extra level of gating in before both of those.
Dungeon gear will be greater than i190 - as we already have that freely in game from Alexander. i200-205 is more likely. Enough to be an upgrade, but not enough to invalidate upgraded eso gear. Trial will definitely be more than i200, as every class will have access to i200 for a few eso tomes which will be unlocked. I'd probably say i215.
2.5's dungeons gave i100 items, despite that being freely available from Syrcus Tower. 2.3's dungeons gave i80 items, despite that being freely available from Labyrinth of the Ancients.
2.1's dungeons were only i70, even though most people had already replaced all their i70 darklight gear with i90 myth gear weeks or months before that.
They have said they "will be revamping the item level hierarchy in Patch 3.2 and making adjustments so the flow afterwards is more fitting", so there's probably more wiggle room here, but the only time a trial has previously provided a weapon that exceeded the ones available from the previous raiding tier was Leviathan, and that required the very rare drop from the same fight. After that, they got progressively further and further behind.
Thordan drop 205 weapon so New trial 210 min.
Look at ARR isn't exactly going to help too much, TBH. The gearing is quite a bit different this time around and as you said a 'revamp' is coming - God knows what'll end up happening. Everything Yoshi says should be taken with a grain of salt really.
Probably 215. They will probably add the upgrade item for the current weapons which will upgrade them to 210 soon, so if the new EX weapon is 210 it will be dead on arrival. Wouldn't want another bismarck to happen. That is assuming they even end up adding the upgrade item considering relic is out.
I just use dungeon gear to gear newly leveled alts now. The relic quest is monopolizing all the law and the dungeon gear is 5 ilvl higher in the first place than upgraded law so it's not bad for that purpose until you can get some alex or void ark stuff to hold you over until they uncap eso.