They could add in unique untradeable materia as well and attach them to other fights like Bismarck and ravana.
They could add in unique untradeable materia as well and attach them to other fights like Bismarck and ravana.
In before Navi. I can see it now, your busy mid rotation in the heat of battle... "Hey!" "Hey!" ... "Listen!"
Oh I see, I misunderstood what part of my statement you were arguing against. I think that the raid weapons could feasibly be faster to get, and the relic could be faster. It all depends on what your current skill level is and your time commitment.
I agree with your second statement. The 'scared' people will get excluded is a very stupid reason. "NO ONE CAN HAVE FUN, BECAUSE IF WE ADD FUN THEN SOME PEOPLE MIGHT BE SAD" Is how I read it. It's a stupid argument and extremely flawed. It also suggests that things like this don't already happen, and that somehow a special effect on a piece of gear is more important than player skill. We already know player skill > ilvl, so why would this be any different?
It ll have autopilot and a team of 8 relic holder will be able to get past AS without playing.
As for the topic, FFXI items and weapons have special effects and them but for some reasons SE wouldn't have any of that in FFXIV (maybe it would be too good of a game design for the paragon of mediocrity which is FFXIV).
Special effects should also be implemented on raid drops, to make them unique and desirable.Quote:
Then they'd be mandatory for raiders. No ty.
Can someone give me an example of a unique trait on a weapon that would not be useless or unbalanced to the ilvl scheme?
I don't hate the idea, but just because it works on FFXI does not mean it works well here.
Just read an interesting article comparing defining Vertical Progress and Horizontal Progress. It was brief but spot on. The key paragraph I thought pertain to the current complaint with a few FFXIV players was this:
"Horizontal mechanics, normally equated with sandbox MMOs, faced a decline when WoW's phenomenal success caused an explosion of clones to wash across the genre. The vertical progression mechanics offered by Blizzard presented players with a popular lower barrier to entry and the company's competitors adopted a formulaic approach to themepark MMO creation. However, vertical progression can also create an all-too linear experience that makes progress feel compulsory and one-dimensional. The choices presented to players don't ultimately matter, and characters will be equipped with whichever items best boost their key stats."
Its fine if you like horizontal more, but don't believe it doesn't come with it's fair share of problems. It is a much more unbalanced system to work with. I used a Haubergeon+1 on my Samurai in FFXI for years and the only thing that outdated it was a level cap increase. Vertical may be a safe and linear method, but the developers don't have to go over every piece of gear in the past to make sure things don't get out of hand or what they are releasing is crap.
Despite if people believe it or not, this game does somewhat have slight horizontal like options for gear. You can either obtain esoteric gear to upgrade to 210 or you can get raid gear drops. You can do Diadem or raiding. You can do dungeons or Alexander(Normal). You can do Void Ark. If you want to bring up the BiS argument, just to let you know BiS is just as relevant for horizontal as it is vertical. That won't change at all.
That 3-4 month wait for patches will definitely be longer if developers have to put more work into gear structure with a horizontal system. Pick your poison.