good news.... u need 3 of those ! ;)
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Unless the weapon has higher-than-linear progression. The relic could start breaking away from the savage drops, and the differential is the reward for the grind. That's why I'm waiting a patch.
As far as the raiding scene being dead, who knows? Maybe raiders will come out of the woodwork trying to avoid this grind. Intentional...? Who knows. ;)
While some people may want an easy relic, I highly doubt that's true for most people. I like having projects to work on in games, however, with relics it's a bit annoying as they become outdated so quickly. Why spend months grinding away on (most likely) boring quests when you can pick up an equal strength weapon from tomes? I don't mind grinds (loved me some XI, still do!), but the grind in this game is just not fun. It's all so repetitious.
Yet it is still the case that even those relics after all of that time and effort were eventually overshadowed by other weapons, standard ones even, and went on to require upgrades to become the most powerful again.
Just as we have to grind to level weapons also require a grind to "level" or create, that is how it has always been. I cannot see an alternative unless they intend to make it take a month or more to complete each of the story questlines required for a relic, and can anyone say with full honesty that complaints would go away then? I cannot see that happening because there would still be those who want it "right now" and people who are dissatisfied are /always/ the loudest
Not really, this isn't half minute cooked, these relics were already being announced pre-heavensward release in live letters and conferences.
So no, this wasn't a last minute thing, it does however look like a last minute thing given at how abysmal the content of the relic is, I'm glad you have noticed this and came to the conclusion that it's a last minute thing, given at how poorly it looks.
the individual tasks are basically everything in the game.
FATEs
Dungeons
Treasure Maps
Beastmen Tribe Quests
Trials - Alexander
Law/Poetics - Roulette
you don't have to grind it if you don't want to (i know i won't) but basically doing anything in the game outside of Savage will move you closer to finishing the quest.
if you're going to say the tasks are boring doesn't that make the whole game boring to you?
You know, instead of nerfing this grind what I would like to see if horizontal gear emphasizing different stats and basically give us some options. That way we don't have to up the ilvl by five or ten every patch, just add new things that make different combinations and make content that requires those combinations to clear. That way the relic will be ten or fifteen ilvls ahead for a long time. And people keep doing the relic grind to have an edge over the breadth of end game gear.
Any feedback on this suggestion? This might be what both sides are looking for
Putting it that way, yes, I do not enjoy any of the Heavensward content you just listed since it's basically the same as 2.0 on new maps, the whole 3.0 as a game, is boring to me, the only good things about it than I enjoyed being the story and Thordan EX, because even the raid was poorly designed.