Originally Posted by
Ladon
They should be upset because tanks getting within 25% of a DPS class breaks the established trinity. We are getting to the point that you can bring a group of Warriors and some healers and meet every DPS check in CURRENT CONTENT with current gear. That is a huge problem for the overall health of a game that relies so heavily on the trinity.
Consider the fallout of two other scenarios:
Heavensward gave every DD mitigation and hate generation abilities that perform within 25% of the tank classes. You could easily make up that 25% difference with gear, hit the minimum mitigation/HP requirements in fights and then just ditch tanks completely and bring 6 DDs and 2 healers to everything.
OR
They could have given all the DDs self heals and party heals that are withing 25% of the potency and HPS of the healer classes. Same deal, it would be easy enough to overgear to overcome that 25% difference and overcome the healing requirements of all fights and just completely ditch all the pure healers in the game.
That is the real situation that is coming down the line here very soon where fully functional party compositions are going to start appearing without a single DPS class in them as ilevels continue to climb. And then we have a completely broken game on our hands that is just going to power creep to ridiculous levels to try and fix because people are so fearful of nerfs to actually properly fix the game.
Simply put, if your functional role disparity can be overcome by currently obtainable gear in a trinity system, your game is broken.