Same issues on my brand new iMac with maxed out specs! Time to give us an official notice!
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Same issues on my brand new iMac with maxed out specs! Time to give us an official notice!
The OP's character looks like justin bieber o_O
I can lolmac with the best of them (because lolmac gaming). But SE promised the client and have failed to deliver a product functionally equivalent to other available software.
These poor souls misguided as they are at least deserve a stable product.
3 generations behind and the lower side, a GT 650M, and merely GT, no X at the end.
Nvidia "recommends" a GTX 660 or greater for ffxiv, heres a link to a apples to apples comparison: http://gpuboss.com/gpus/GeForce-GTX-...eForce-GT-650M.
The only way Square-enix can help you with your decision to buy a mac and attempt to play a AAA MMORPG title on it, is to buy you, your very own PC-Windows/ps4 system. Which is a lot to ask for. Mac's serve a purpose and its not playing AAA titles.
Very typical though, Mac user flaunting their ignorance, because some company convinced them their products are 2nd to none (in rounded edges and over usage of the white tones).
I am ignorant and typical? I can only reply with a smile. :) btw if you have never owned a MBP, I must tell you that it is much more powerful than the specs stated on paper. This is why so many of us have kept our MBP for years without worrying too much about its performance.
Ok.. so I am running an iMac 27inch late 2012 model with the following specs...
Processor: 3.4 GHz Intel Core i7
Gfx: NVIDIA GeForce GTX 680MX 2048 MB
RAM: 24 GB 1600 MHz DDR3
This machine worked so well with GuildWars2 & WoW running on full graphics...
I wonder if that won't matter... If it doesn't, then SE really need to work on this and make the Mac client better.
For the record, I have not purchased the Mac client yet.
Wow, so many responses of the "lolmac get a pc or ps4" variety, ignoring the fact that yes, the Windows FFXIV client works fine on the Mac (which is a PC) running Windows 8 via Boot Camp. Those responses should be more like "loltransgaming sry SE blew it; bootcamp or native is the only way to go."
The problem is that SE is selling a Mac OS X client that is functionally broken and also drastically slower than the Windows version running on the same Mac hardware . As noted, a native OpenGL/OS X app makes all the difference, and SE has experience developing for OpenGL and OS X, but unfortunately they passed it off to Transgaming which delivered a lousy WINE-based wrapper for the Windows client.
Does your mac meet the minimum system requirements for the game? If it does not, blame your hardware, not the game.