Isn't it better to do Dark Arts -> Hard Slash -> Carve and Spit* -> Syphon Strike -> Dark Arts -> Soul Eater* -> Plunge as a full combo ?
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I was speaking of just pure burst a Dark Arts Carve and Spit is 450 off the global, Delirium for another 280 on global, and then Plunge for 200 off global. 930 Potency for 1 GCD.
@Tila - Is that surprising? Paladin has always been SE's love child, they've always kept up with WAR DPS and had better mitigation. Arguably Inner Beast makes them better over time for burst BUT it has always been clunky with the combination of animation delay and buff delay. Also I'm not sure if they ever fixed this, but during Twintania (BEFORE Echo) if you didn't get Inner beast up before she hit about halfway through the Death Sentance cast bar it just ignored the damage reduction and you took the full hit. With the help of warning macros I compensated and solo tanked it as WAR pre-echo which my static at the time said was impossible, was it a helluva a lot more work than PLD? Better believe it.
There are of course reasons to bring WAR and DRK though. WAR has amazing AoE, controllable burst damage, Path/Eye, and tanks just fine. DRK, contrary to popular belief, is very sturdy. I feel more like a tank than I did when I played WAR, but I HATE not having Overpower, and the lack of group utility. Also with the ridiculous amount of magic damage thus far in Heavensward I'm loving Dark Mind.