Meanwhile, behind the facade of this innocent looking forum...
Yoshi P et al are watching us dance and eating popcorn.
...Or whatever they eat at the theater in Japan. I'm thinking popcorn. It's a different world over there, so I don't know.
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Meanwhile, behind the facade of this innocent looking forum...
Yoshi P et al are watching us dance and eating popcorn.
...Or whatever they eat at the theater in Japan. I'm thinking popcorn. It's a different world over there, so I don't know.
Hard to say, I haven't done SoF yet. If it makes it easier for new players to clear the trial and progress in the story, I do not mind at all.
Did any other region i.e.: non U.S. players Need the nerf as well or was it mainly done for our region. I'm noticing a trend with content makers nerfing or "Changing" classes, quests, dungeons, mechanics and other aspects in many games to suit western culture.
As frustrated as I was with how many times I had to do steps of Faith, the completion of it was super rewarding because of how difficult it was. :D
http://http://forum.square-enix.com/...96%84%E7%82%B9 there is a japanese thread talking about steps of faith. for once this does not appear to be a uniquely american problem.
Achievement: Help 10 players first clear the steps of faith (this can proc multiple times an instance.
Dragon Mount
Achievement: Help 20 players first clear the steps of faith (this can proc multiple times an instance.
Dragon's Bane Title
Achievement: Help 30 players first clear the steps of faith (this can proc multiple times an instance.
Dragonslayer Armor (unique armor that all players can wear/color.)
Dragonslayer Robes (unique armor that all players can wear/color.)
This would of been a much better way to fix the problem.
I don't think it was the right decision. They should have just created two versions in the first place: story mode and hard/extreme mode. Story mode can be as easy as the currently nerfed version right now, while hard/extreme mode has difficulty on par with other ex mode primals, balanced around an average ilevel of 120-130 and drops i130 rings (because this is the only patch cycle that only has two ways of obtaining highest ilevel rings)