@Griss there is no longer a failure rate for repairs.
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@Griss there is no longer a failure rate for repairs.
i vote for plan b
but maybe so crafters have the upper hand, make it so that crafters can repair to 125% instead of 100%
Plan B. No GLD discrimination is needed.
Do crafter really enjoy repair system ? i think some goldsmith would be glad to have no more accessories to repair.
Or make a "all in one" to repair from npc, would be better.
Plan A please.
I don't know why they're bothering to make further changes in 1.20. No crafter is going to repair your item when NPC repairs are just as good.
"Oh but you'll repair it so I can sell it!"
I won't because the faster you can sell it the faster you're undercutting products I have up for sale. The chances of you deciding to convert it to materia rather than repair and sell are fairly high too.
I do want each item to have a certain class that can repair it. Perhaps 2 classes. But having any DoH repair any item is a bit too far from reality for me. I know it's a game, but still.
Id be in favor of abolishing durability on accessories altogether.
^ Number 3 got my attention, 50+ gear. So max level increase is being planned for 1.20?Quote:
Adjustments for Patch 1.20 Onwards (Focusing on Disciples of the Hand Repair Adjustments)
I’ve finalized the plans for changes to the crafter repair procedure for 1.20.
If there is a chance to speed up the process then we will. In any case, the huge amount of trouble repairers have to go through is a real problem, and I have thought about adopting this basic flow.
1. Perform a command every time when you repair, to cut out the animation which plays each time
2. If Dark Matter can be offered by the one who is getting their equipment repaired this will make work a lot easier for the crafter
3. Add Dark Matter G6 (Level 50+ exclusive equipment) and readjust the specifications and price of G5