Good post Yoohree. :) I remember Hamlet Days in 1.0... for all the problems it had, it was still something interesting, especially when helping out friends and fellow LS members that never cleared it (or needed their drops).
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An alternate way to gear to i110 is what is missing from this patch.
An alternate way of obtaining oils and sands would silence a lot of the progression haters.
Coil2 is much less forgiving then coil1 and it has nothing to do with gear checks. (Yes gear will make the DPS checks easier). T7 even with a 25% echo won't be doable for 95% of the population.
CT2 should have sands /oils. It would be very popular, will give high end groups a faster method to gear and give lower groups i110 progression. (Assuming the same lockout that's one i110 piece per person per week)
I think it is important to recognize that almost all of the things you mentioned were not available to do at XI's launch. Almost all of those were added with expansions. NA/EU launch included RoZ and so it seemed like we had more at launch. It will be interesting to see how our first expansion plays out here.
This game does feel pretty linear. Theme park mmo limitations coupled with gear attained through tome collection and weekly lockouts. They need to bring side content, that's fun ( not beast tribes xD ) and that doesn't really end very fast ( I think pvp doesn't count here as pvp in ff is pretty much an acquired taste and extremely unpopular, and imo, the most rubbish pvp in any mmo ) Atma/Animus, for all its faults, was actually a step in the right direction in some senses. Something as time consuming, but more inventive /imaginative/creative would be a triump for se to truly set it apart from wow and its family of clones.
I'm ok with the harder content dropping the best gear. I disliked the welfare system of handing out af2 via myth that we had up until 2.2. People need to realize like mentioned before ARR is not even a year old, with 0 expansions. People arguing that XI had a ton more content as previously mentioned by LD Omlette did not have this content at release. NA release had the first expansion already included in the game. The amount of content they are putting out every three months a patch is amazing imo. Yes it's a pay to play game, yes we should expect that kind of content.
I would like to see more options for raids, I would like to see different instances besides just adding new turns to coil/ct, and I'm sure we'll get a whole new area/end game time sync like the aforementioned sky/sea/dyanmis once we get our first major expansion. I wish we'd see some open world NM's but yeah I know that's just a pipe dream.
I think the game is finally getting to the point where it is reaching a balance. Sure the top of the top gear still only comes from one place and I'd like to see those sets spread out between a few areas (thinking dynamic set up. Each class has a drop or two from a specific dungeon that would be as long as turn 1-5) and you need to clear all the areas to get the full set, but there are lots of ways to get ilvl 90-110 gear now. Once the next CT comes out there will be even more, I assume as there is no word on what ilvl it has going to be, which will make even more ways to get geared to raid second coil. And isn't that the end goal?
The absolute top tier of gear in the game should absolutely be gated behind the hardest content in the game. Do people not understand that the rewards should match the effort required to get them?