Amen brother
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Some companies encourage rushing. I've seen plenty of MMOs where the company offered the first few players who hit level 25 a new mount or pet. This usually happened during open beta and hell look at the recognition the FC Order of the Blue Gatr or whatever got. They received recognition from Yoshida himself for completing Coil 1 - 4 first. For some that in itself is a prize.
I am happy for you man =). I believe I remember your name in 1.0 ( You have the Rare Goobbue) . If all this came from 1.0 ( grinding wise), then all I see from your profile is Arcanist to 50. ( Probably FATE grinding).
Either way, I congratulate you for your efforts.
Edit: My Profile ( Moonlight Star<----- Brand new Chara) is my main right now and that is what I got so far, take a look ( 4 maybe 5 hours daily).
http://na.finalfantasyxiv.com/lodest...acter/1705013/
Co-sign this.
Myth cap makes me want to play 1 day a week. Coil 1-2-3-4, AKx4 and I'm set.
There's little point in leveling other classes to 50 IMO when I won't be worth taking someones spot who puts all their myths into that class. The best I can do is hope for some left-over Allegan gear and DL or crafted.
Yea I see this a lot on this forum. Even though I was stuck on titan and took a break from doing him all together for about 1 week. I still got past him and coil has been my only thing to do for almost 2 weeks. I only see myself even bothering with this game atm just to run with my coil static and even then I just play another game till it starts. All in all this game didn't live up to the content expectations set by the developers saying it started at 50 and having plenty of end game. As many have said this game does a great job of pulling you in for 50 levels but does next to nothing in wanting to keep you there at 50. SE needs to step up their game and they need to step it up hard since atm the games 50 content is not entirely worth the sub fee.
No, I'm not saying anything to that extent. I'm saying: do what is fun. All disagreements aside, I figured (maybe mistakenly) that this makes a lot of sense in this universe.
*record screeching to a halt*
Doing fun things in a game? How preposterous of anybody to suggest such nonsense!
Run a business in a non-efficient fashion? No.
Play a game in a way that is more fun than the boring way to rush through it, at least until the game developers make the needed improvements to it? Yes.
People do what is fast> What is fun?!Quote:
No, I'm not saying anything to that extent. I'm saying: do what is fun.
People should play a game for the fun parts not the parts that feel like a job to them >.>.
Granted they do need to fix some issues the the exp gains for some of the leveling content. Even still I'm not going to do the fastest content possible just to get 50 and have little to do when I get there. Yes I am going slow paced, and that's fine, more content for me when I actually DO hit 50.
Running a hundred dungeons to 50 with friends and running Fates to 50 with the same friends is the same amount as fun...so why would you take the least efficient path? Logic does not compute...
They made the game with the ability to rush, purposely making dungeon grinding worthless and no incentive to do so. You don't even get gil from the instances and I can farm monster drops MORE EFFICIENT outside of dungeons. Really, none of your points make any sense at all =/.
Edit for another response:
I'm talking about monster drops for crafting. You can buy jewelry from the AH for cheap and get AF1 gear from your 45 quest; so dungeon running is rather pointless. Guildhests can only be done once for decent Gil. Dungeons in Beta 4 were giving 50% more xp than they currently are right now, which means they nerfed it for launch.