Originally Posted by
Swag
There's a sizable population of transient gamers who move from release to release, blasting through content and complaining. They're the ADD generation; the "everyone gets a trophy" generation, and they'll largely disappear once Wildstar, TESO and EQN are released.
Having said that, it wasn't a great idea to make the endgame farm dungeons storyline dungeons as well, though I supposed it does a good job of preparing players for the type of people they'll be stuck with once they start gearing.