Originally Posted by
Tyjacon
You're not looking at the big picture though.
There are two ways a company deals with increased workload.
1. increase manpower by shifting workers from other activities, ie. content, or
2. increase manpower by increasing staff, more money.
So, we either end up with less content less often, ie. pushing out patches every 6 months with less content and expansions every three years, OR increase the sub price to compensate for increased payroll.
Which one would you suggest?