Originally Posted by
Lyth
There are three problems facing tanks. First, there's been a shocking lack of positioning mechanics in raid content during the past couple of expansions. I suspect this comes down to a programming limitation in which mobs have to stop their movement in order to use abilities (and perhaps that odd spin exploit). As a result, bosses tend to re-position, re-orientate, and lock themselves in place prior to performing each mechanic. But then what's your tank's job? I've said this before, but it feels like the last time that tank movement actually mattered was A7S. It's been a while now since I've last properly played Warcraft (circa 2008), but it feels like forcing your tank to continuously and safely re-position a boss while it fluidly throws out cleaves was the norm.
And even if this movement/animation lock issue is a programming legacy issue that they can't fix and this is a workaround that they're forced to do to prevent an exploit, I think that the fight designers still need to find ways to make tank positioning matter within their constraints. Auto-positioning bosses are just not acceptable fight design.