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Originally Posted by
Sharawiwi
But we can do both, and we need to.
You do realize that in DF, the overwhelming majority of healers you'll encounter don't GCD uptime (we're talking less than 50% here) nor DoT uptime ? Don't align buffs, don't use ogcds correctly, and so on ?
Why cater to these players ? At this point why not implement changes like :
-every 10th glaroilosis cast applies a dot
-native autocasting damage gcd for healer jobs
Because otherwise maintining uptime is too hard and sooooo stressfull for the poor casuals :'(
if they don't want to improve nor play decently, it's a choice and their problem, it shouldn't be everyone's.
I agree in so far as there are some terrible healers out there with terrible dps uptime, often terrible healing too, worse is the game does a bad job of teaching healers how/to heal and makes almost no mention I can see of actually pushing dps as a healer. Rather that is player convention and that may or may not be accounted for in higher tiers of content. There should be a requirement for players to have a brain, the game really should teach healers how to play healer and with that to dps, I'm just saying that we should fix healing first and then build any added dps rotation around that scenario.
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Is there a single issue with having what I suggested above ? , a complex rotation which can be some or all of :
-multiple dots
-various buffs with decision making to do
-damage gcds filling a healing gauge (or vice versa)
And this rotation would be the theorical 100% efficiency of the job, but if you just do 121 you still get around 80% efficiency.
It is an amount that almost no healer in DF meets anyway, because, as said before, by designing healers for the most braindead players, SE effectively made the playerbase of heals mostly braindead & lazy people.
And such changes ar in no way prohibiting changes to encounter design and reducing dps & tanks absurd amounts of self sustain (lmao at thing like earth's riddle or 3rd eye, and don't even start with the tanks).
I don't think there's anything too offensive here, at least to me, I would be concerned about the button count since my bars are kinda full as is but that's another matter. Ultimately pushing more dps is always going to be healer optimisation, for me it's more about getting things to being 60% or more healing uptime with dps filler rather than 90% dps uptime with healing filler. That would make our existing small handful of dps skills a lot more palatable.